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We need to add a field to the GPUInfo structure to signify whether or not support for BorderColor exists.
GPUInfo
BorderColor
A good fallback mode for BorderColor would just be Clamp in the event that they user still requests it and there is no support.
Clamp
This probably effects WebGL too (as it's based so closely on OpenGL ES 2).
The text was updated successfully, but these errors were encountered:
Add GPUInfo.TexWrapBorderColor to query for BorderColor support.
f87adf2
Fixes #56
GPUInfo: Mention guarantees about BorderColor; See #56
5a28d43
gl2: properly report GPUInfo.TexWrapBorderColor; See #56
51f1443
slimsag
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We need to add a field to the
GPUInfo
structure to signify whether or not support forBorderColor
exists.A good fallback mode for
BorderColor
would just beClamp
in the event that they user still requests it and there is no support.This probably effects WebGL too (as it's based so closely on OpenGL ES 2).
The text was updated successfully, but these errors were encountered: