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OpenGL ES 2 does not support BorderColor TexWrap mode. #111

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azul3d-bot opened this issue Mar 6, 2016 · 1 comment
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OpenGL ES 2 does not support BorderColor TexWrap mode. #111

azul3d-bot opened this issue Mar 6, 2016 · 1 comment

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@azul3d-bot
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Issue by slimsag
Monday Dec 01, 2014 at 23:26 GMT
Originally opened as azul3d-legacy/gfx#56


We need to add a field to the GPUInfo structure to signify whether or not support for BorderColor exists.

A good fallback mode for BorderColor would just be Clamp in the event that they user still requests it and there is no support.

This probably effects WebGL too (as it's based so closely on OpenGL ES 2).

@slimsag
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slimsag commented Mar 6, 2016

Fixed/merged as part of #1

@slimsag slimsag closed this as completed Mar 6, 2016
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