Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat(Core/Hook): New hook OnBeforePlayerLogout #18163

Merged
merged 3 commits into from
Jan 13, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -361,6 +361,14 @@ void ScriptMgr::OnPlayerLoadFromDB(Player* player)
});
}

void ScriptMgr::OnBeforePlayerLogout(Player* player)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnBeforeLogout(player);
});
}

void ScriptMgr::OnPlayerLogout(Player* player)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
Expand Down
3 changes: 3 additions & 0 deletions src/server/game/Scripting/ScriptDefines/PlayerScript.h
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,9 @@ class PlayerScript : public ScriptObject
// Called when a player logs in.
virtual void OnLogin(Player* /*player*/) { }

// Called before the player is logged out
virtual void OnBeforeLogout(Player* /*player*/) { }

// Called when a player logs out.
virtual void OnLogout(Player* /*player*/) { }

Expand Down
1 change: 1 addition & 0 deletions src/server/game/Scripting/ScriptMgr.h
Original file line number Diff line number Diff line change
Expand Up @@ -329,6 +329,7 @@ class ScriptMgr
void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
void OnPlayerLogin(Player* player);
void OnPlayerLoadFromDB(Player* player);
void OnBeforePlayerLogout(Player* player);
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
void OnPlayerSave(Player* player);
Expand Down
3 changes: 3 additions & 0 deletions src/server/game/Server/WorldSession.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -579,6 +579,9 @@ void WorldSession::LogoutPlayer(bool save)

if (_player)
{
//! Call script hook before other logout events
sScriptMgr->OnBeforePlayerLogout(_player);

if (ObjectGuid lguid = _player->GetLootGUID())
DoLootRelease(lguid);

Expand Down
Loading