Releases: appsinacup/godot-rapier-physics
Godot Rapier v0.8.9
What's Changed
- Fix web builds. Double builds part 1 impl by @Ughuuu in #282
- fix layer and mask reseting friction by @Ughuuu in #294
- build static libs too. by @Ughuuu in #295
- Fix signal enter bug by @Ughuuu in #299
- move static after dynamic signing by @Ughuuu in #301
- fix removed collider event not triggering by @Ughuuu in #304
- Update godot source file references by @emmanuel-ferdman in #305
- Don't run mac signing on pr's by @Ughuuu in #312
- Implement basic sliding joint 3D by @Stefan-5422 in #311
- Update to latest gdext by @Ughuuu in #306
New Contributors
- @emmanuel-ferdman made their first contribution in #305
- @Stefan-5422 made their first contribution in #311
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.8...
Godot Rapier v0.8.8
What's Changed
- fix points getting removed and empty points warning. by @Ughuuu in #283
- fix lock rotation 3d by @Ughuuu in #284
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.7...
Godot Rapier v0.8.7
What's Changed
- Update state reload test. Also add gdlint to ghactions step. by @Ughuuu in #272
- Fix crash in get_contact by @Ughuuu in #274
- Fix point warning and raycast slowdown by @Ughuuu in #276
- fix shapecast at start not being detected. by @Ughuuu in #277
- fix case where contacts are missed by @Ughuuu in #278
- finally implement unsafe fraction for all. by @Ughuuu in #279
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.6...
Godot Rapier v0.8.6
What's Changed
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.5...
Godot Rapier v0.8.5
What's Changed
- Remove some references to RID internally and use uid instead. Also fix Area issue. by @Ughuuu in #243
- Add deterministic base function. Fix freeze mode. Fix missing events/collisions. by @Ughuuu in #258
- Add integration tests from godot physics tests. Fix inertia issue again. by @Ughuuu in #259
- Fix missing internal rids by @Ughuuu in #261
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.4...
Godot Rapier v0.8.4
What's Changed
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.3...
Godot Rapier v0.8.3
What's Changed
- fix world boundary shape distance by @Ughuuu in #239
- re-add ghost collision but disabled by default. by @Ughuuu in #240
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.2...
Godot Rapier v0.8.2
What's Changed
- Update README.md with limitations by @Ughuuu in #229
- Fix apply impulse not waking up body. Also remove dynamic dispatch. by @Ughuuu in #233
- fix inertia not being calculated correctly. by @Ughuuu in #235
- fix character body one way direction by @Ughuuu in #237
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.1...
Godot Rapier v0.8.1
What's Changed
- add get remaining times for fluid by @Ughuuu in #204
- Remove ghost collision from modify collision. Try to fix web builds. Fix one way direction for rigidbodies. by @Ughuuu in #208
- Automatic updates. Fix ios binary name. by @Ughuuu in #228
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.8.0...
Godot Rapier v0.8.0
What's Changed
Full Changelog: https://github.com/appsinacup/godot-rapier-physics/compare/v0.7.27...