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Anton Sniec
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# 4dm-resource-picker | ||
A simple shell script to switch out textures in Mashpoe's 4D Miner | ||
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- [4dm-resource-picker](#4dm-resource-picker) | ||
- [Current Features](#current-features) | ||
- [Planned Features](#planned-features) | ||
- [Might add](#might-add) | ||
- [Installation](#installation) | ||
- [Usage](#usage) | ||
- [Install textures](#install-textures) | ||
- [Switch textures](#switch-textures) | ||
- [Help prompt](#help-prompt) | ||
- [View available textures](#view-available-textures) | ||
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## Current Features | ||
- View .4dmeta info | ||
- Change game path from command line | ||
- Applyies | ||
- Audio | ||
- Recipes | ||
- Shaders | ||
- Textures | ||
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## Planned Features | ||
- Texture Stacking | ||
- Automatically add symlinks to missing textures | ||
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## Might add | ||
- Path autofill if it isn't too complex | ||
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# Installation | ||
1. Download the source code from the latest release | ||
2. Extract it | ||
3. Run `./4dm-resource-picker.sh -c` and enter the path to 4D Miner's folder (eg. `/home/anton/.local/Steam/steamapps/common/4D Miner Demo`) | ||
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# Usage | ||
### Install textures | ||
1. Create a `texturepacks` folder in the game folder. | ||
2. Put each texture's folder inside. | ||
3. Run one of the list commands to make sure everything went right | ||
### Switch textures | ||
Run `./4dm-resource-picker.sh` without any flags | ||
### Help prompt | ||
To show the help prompt run `./4dm-resource-picker.sh -h` | ||
### View available textures | ||
Run `./4dm-resource-picker.sh -l` to view a basic list of the folder names or `./4dm-resource-picker.sh -d` to view a table with data from pack.4dmeta |