v1.8.0-rc.1
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released this
03 Nov 05:59
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192 commits
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Version 1.8.0-rc.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Added
- Automatically Merge Blendshape
#1300
- This is new automatic optimization in Trace and Optimize
- This is a part of "Optimize BlendShape" optimization.
- AAO 1.8.0 introduced BlendShape support for Merge Skinned Mesh, but new default mode "Rename to avoid conflicts" would increase number of BlendShape.
- This feature is added to relax this problem by automatically merging multiple BlendShapes of one Mesh.
- With this feature, you can use rename mode without performance loss.
- Fix mode for PhysBone Limits in Merge PhysBone
#665
- In addition to existing
Copy
andOverride
, we addedFix
mode. - This mode will try to correct roll axis by rotating bone.
- This feature allows you to configure the mode for PhysBone Limits in Merge PhysBone.
- This is useful if all configuration is same but roll axis is different.
- In addition to existing
- Automatically merging meshes which have BlendShapes
#1308
- In previous version of Avatar Optimizer, meshes which have BlendShapes are not automatically merged.
- This was because BlendShape manipulation load is proportional to the number of vertices in Unity 2019.
- However, in Unity 2020 and later, BlendShape manipulation load is mostly proportional to the number of moving vertices.
- This means that increasing the number of vertices in a mesh which has BlendShapes does not increase the load of BlendShape manipulation much.
- Therefore, we decided to automatically merge such meshes.
- Improved OSC Gimmick Support
#1306
- We added two information for OSC Gimmick in Asset Description.
- By defining parameters read / written by OSC Gimmick, your OSC Gimmick no longer breaks.