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Relax limits about normals #569

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Oct 11, 2023
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ The format is based on [Keep a Changelog].

### Fixed
- AnimatorOverrideController may not be proceed correctly `#567`
- Unclear behaviour if we merged meshes with and without normals `#569`

### Security

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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ The format is based on [Keep a Changelog].
### Fixed
- AnimatorController with Synced can be broken `#564`
- AnimatorOverrideController may not be proceed correctly `#567`
- Unclear behaviour if we merged meshes with and without normals `#569`

### Security

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11 changes: 11 additions & 0 deletions Editor/Processors/SkinnedMeshes/MergeSkinnedMeshProcessor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,16 @@ public override void Process(OptimizerSession session, MeshInfo2 target)
.ToArray();
var sourceMaterials = meshInfos.Select(x => x.SubMeshes.Select(y => y.SharedMaterial).ToArray()).ToArray();

// check normal information.
int hasNormal = 0;
foreach (var meshInfo2 in meshInfos)
hasNormal |= meshInfo2.HasNormals ? 1 : 2;

if (hasNormal == 3)
{
BuildReport.LogFatal("MergeSkinnedMesh:error:mix-normal-existence")?.WithContext(Component);
}

var (subMeshIndexMap, materials) = CreateMergedMaterialsAndSubMeshIndexMapping(sourceMaterials);

var sourceRootBone = target.RootBone;
Expand Down Expand Up @@ -127,6 +137,7 @@ TexCoordStatus TexCoordStatusMax(TexCoordStatus x, TexCoordStatus y) =>
target.Bones.AddRange(meshInfo.Bones);

target.HasColor |= meshInfo.HasColor;
target.HasNormals |= meshInfo.HasNormals;
target.HasTangent |= meshInfo.HasTangent;

target.AssertInvariantContract($"processing meshInfo {Target.gameObject.name}");
Expand Down
21 changes: 15 additions & 6 deletions Editor/Processors/SkinnedMeshes/MeshInfo2.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ internal class MeshInfo2
public readonly List<Bone> Bones = new List<Bone>();

public bool HasColor { get; set; }
public bool HasNormals { get; set; }
public bool HasTangent { get; set; }

public MeshInfo2(SkinnedMeshRenderer renderer)
Expand Down Expand Up @@ -192,7 +193,11 @@ public void ReadStaticMesh([NotNull] Mesh mesh)
for (var i = 0; i < mesh.vertexCount; i++) Vertices.Add(new Vertex());

CopyVertexAttr(mesh.vertices, (x, v) => x.Position = v);
CopyVertexAttr(mesh.normals, (x, v) => x.Normal = v);
if (mesh.GetVertexAttributeDimension(VertexAttribute.Normal) != 0)
{
HasNormals = true;
CopyVertexAttr(mesh.normals, (x, v) => x.Normal = v);
}
if (mesh.GetVertexAttributeDimension(VertexAttribute.Tangent) != 0)
{
HasTangent = true;
Expand Down Expand Up @@ -275,6 +280,7 @@ public void Clear()
BlendShapes.Clear();
Bones.Clear();
HasColor = false;
HasNormals = false;
HasTangent = false;
}

Expand All @@ -301,14 +307,17 @@ public void WriteToMesh(Mesh destMesh)
// Basic Vertex Attributes: vertices, normals
{
var vertices = new Vector3[Vertices.Count];
var normals = new Vector3[Vertices.Count];
for (var i = 0; i < Vertices.Count; i++)
{
vertices[i] = Vertices[i].Position;
normals[i] = Vertices[i].Normal;
}

destMesh.vertices = vertices;
}

// tangents
if (HasNormals)
{
var normals = new Vector3[Vertices.Count];
for (var i = 0; i < Vertices.Count; i++)
normals[i] = Vertices[i].Normal;
destMesh.normals = normals;
}

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5 changes: 5 additions & 0 deletions Localization/en.po
Original file line number Diff line number Diff line change
Expand Up @@ -272,6 +272,11 @@ msgstr "Merge"
msgid "MergeSkinnedMesh:label:Renderers"
msgstr "Renderers:"

msgid "MergeSkinnedMesh:error:mix-normal-existence"
msgstr ""
"Merging both meshes with and without normal is not supported."
"Please change import setting of models to include normals!"

# endregion

# region MergeToonLitMaterial
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5 changes: 5 additions & 0 deletions Localization/ja.po
Original file line number Diff line number Diff line change
Expand Up @@ -209,6 +209,11 @@ msgstr "統合する"
msgid "MergeSkinnedMesh:label:Renderers"
msgstr "レンダラー:"

msgid "MergeSkinnedMesh:error:mix-normal-existence"
msgstr ""
"法線があるメッシュとないメッシュの両方を1つに統合する操作には対応していません。"
"法線が含まれるようにモデルのインポート設定を変更してください!"

# endregion

# region MergeToonLitMaterial
Expand Down