Apply modified properties before draw custom editor #221
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Fix #220
MergePhysBoneEditorModificationUtils.DoProcess()
内でserializedObjectからプロパティを取得する前にプロパティの保存をしていないようです。そのため、マージしたいPhysBoneをD&Dしてきても何も起きてないように見える現象が起きます。
描画前にApplyしてしまえば問題なさそうでしたので、draw custom editorの直前でApplyすることで修正しました。
もし他の手段で修正中などであればCloseしていただいて問題ないです。