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Important Migration Notes (24.1)
Alessandro Famà edited this page Jan 30, 2025
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- Delete the previous installed Wwise addon in
res://addons/Wwise
before upgrading and follow the new Getting Started Guide in the Wiki. - If you encounter a
Unable to load addon plugin at res://addons/Wwise/plugin.cfg
error popup after upgrading, please open theproject.godot
file and delete that plugin from there. Unfortunately, Godot doesn't seem to automatically remove plugins that were removed from the file system. - Project settings that were removed or renamed in the new version of the Wwise integration will still persist in the
project.godot
file. To avoid displaying these, you can manually open theproject.godot
file and remove them. - If you were extensively using custom nodes, you will need to reassign the selected Wwise objects to the respective properties in the custom nodes.
- Most of the
Wwise
singleton functions now accept aNode*
instead of anObject*
for registered game objects. - The
post_event
functions in theWwise
singleton will register passed nodes as Game Objects automatically. - The Init Bank is now loaded by default at startup.
- The
CookieWrapper
object passed to the_callback
versions of Wwise functions has been removed. You can now pass aCallable
directly to these functions. - You no longer need to add the
.bnk
and.wem
file extensions to theFilters to export non-resource files/folders
setting in the Godot Export window. The integration now handles this automatically. - Generating Wwise IDs is now completely optional.
- 2024.1 / 4.3 + 4.4
- 2023.1 / 4.1+
- 3.5
- Getting Started
- Tutorials
- Exporting projects
- GDNative Interfaces
- Custom Nodes
- Custom addons
- Wwise version upgrade
- Roadmap