More effect work. #20
Annotations
10 warnings
AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
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AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
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AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
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AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
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AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
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AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
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AGMLIB/Common/ShipState.cs#L50
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L20
'TurretedDiscreteMagWeaponComponent._traverseRate' hides inherited member 'TurretedDiscreteWeaponComponent._traverseRate'. Use the new keyword if hiding was intended.
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AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L22
'TurretedDiscreteMagWeaponComponent._elevationRate' hides inherited member 'TurretedDiscreteWeaponComponent._elevationRate'. Use the new keyword if hiding was intended.
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AGMLIB/EntryPoint.cs#L231
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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