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More effect work.

More effect work. #20

Triggered via push September 28, 2024 06:55
Status Failure
Total duration 56s
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main.yml

on: push
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1 error and 23 warnings
Create Release
Validation Failed: {"resource":"Release","code":"already_exists","field":"tag_name"}
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
build: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
build: AGMLIB/Common/ShipState.cs#L50
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L20
'TurretedDiscreteMagWeaponComponent._traverseRate' hides inherited member 'TurretedDiscreteWeaponComponent._traverseRate'. Use the new keyword if hiding was intended.
build: AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L22
'TurretedDiscreteMagWeaponComponent._elevationRate' hides inherited member 'TurretedDiscreteWeaponComponent._elevationRate'. Use the new keyword if hiding was intended.
build: AGMLIB/EntryPoint.cs#L231
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Create Release
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/create-release@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Create Release
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/create-release@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Create Release
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Create Release: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
Create Release: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
Create Release: AGMLIB/Munitions/ModularMissile/BeamWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
Create Release: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L35
The using directive for 'Game' appeared previously in this namespace
Create Release: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L36
The using directive for 'Game.Reports' appeared previously in this namespace
Create Release: AGMLIB/Munitions/ModularMissile/FusedFragmentationWarheadDescriptor.cs#L37
The using directive for 'Game.Units' appeared previously in this namespace
Create Release: AGMLIB/Common/ShipState.cs#L50
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Create Release: AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L20
'TurretedDiscreteMagWeaponComponent._traverseRate' hides inherited member 'TurretedDiscreteWeaponComponent._traverseRate'. Use the new keyword if hiding was intended.
Create Release: AGMLIB/Generic Gameplay/Discrete/TurretedDiscreteMagWeaponComponent.cs#L22
'TurretedDiscreteMagWeaponComponent._elevationRate' hides inherited member 'TurretedDiscreteWeaponComponent._elevationRate'. Use the new keyword if hiding was intended.
Create Release: AGMLIB/EntryPoint.cs#L231
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.