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Bad xeh check #2439

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Sep 16, 2015
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22 changes: 22 additions & 0 deletions addons/interact_menu/XEH_clientInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -104,3 +104,25 @@ addMissionEventHandler ["Draw3D", DFUNC(render)];
}];
};
}] call EFUNC(common,addEventHandler);


//Debug to help end users identify mods that break CBA's XEH
["SettingsInitialized", {
private ["_badClassnames"];
_badClassnames = [];
{
if ((isNil (format [QGVAR(Act_%1), typeOf _x])) || {isNil (format [QGVAR(SelfAct_%1), typeOf _x])}) then {
if (!((typeOf _x) in _badClassnames)) then {
_badClassnames pushBack (typeOf _x);
ACE_LOGERROR_3("Compile checks bad for (classname: %1)(addon: %2) %3", (typeOf _x), (unitAddons (typeOf _x)), _x);
};
};
} forEach (allUnits + allDeadMen + vehicles);
if ((count _badClassnames) == 0) then {
ACE_LOGINFO("All compile checks passed");
} else {
ACE_LOGERROR_1("%1 Classnames failed compile check!!! (bad XEH / missing cba_enable_auto_xeh.pbo)", (count _badClassnames));
["ACE Interaction failed to compile for some units (try adding cba_enable_auto_xeh.pbo)"] call BIS_fnc_error;
};
}] call EFUNC(common,addEventHandler);