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Bad xeh check #2439

Merged
merged 3 commits into from
Sep 16, 2015
Merged

Bad xeh check #2439

merged 3 commits into from
Sep 16, 2015

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PabstMirror
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Ref #2437 (not our fault so it's not a fix)

At mission start checks for interaction menu compiles on all units and vehicles and spits out a message to users that there is a problem.

Designed to help users identify when mods break XEH (with RHS update I see this happening even more).
May help with #1171

@PabstMirror PabstMirror added the kind/enhancement Release Notes: **IMPROVED:** label Sep 15, 2015
ACE_LOGERROR_3("Compile checks bad for (classname: %1)(addon: %2) %3", (typeOf _x), (unitAddons (typeOf _x)), _x);
};
};
} forEach (allUnits + vehicles);
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Extremly minor, but

allUnits + allDeadMen + vehicles

would include dead soldiers which are not covered by allUnits for god knows why.

PabstMirror added a commit that referenced this pull request Sep 16, 2015
@PabstMirror PabstMirror merged commit 2c2d79c into release Sep 16, 2015
@PabstMirror PabstMirror deleted the badXEHcheck branch September 16, 2015 00:46
@thojkooi thojkooi added this to the 3.3.1 milestone Sep 16, 2015
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3 participants