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Only request fallback navigation menu if necessary #52775
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jeryj
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -178,6 +178,7 @@ function Navigation( { | |
const [ overlayMenuPreview, setOverlayMenuPreview ] = useState( false ); | ||
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const { | ||
navigationMenus, | ||
hasResolvedNavigationMenus, | ||
isNavigationMenuResolved, | ||
isNavigationMenuMissing, | ||
|
@@ -226,16 +227,18 @@ function Navigation( { | |
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||
const { getNavigationFallbackId } = unlock( useSelect( coreStore ) ); | ||
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const navigationFallbackId = ! ( ref || hasUnsavedBlocks ) | ||
? getNavigationFallbackId() | ||
: null; | ||
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useEffect( () => { | ||
// If: | ||
// - we haven't resolved the menus request and there isn't one missing, OR | ||
// - there is an existing menu, OR | ||
// - there are existing (uncontrolled) inner blocks | ||
// ...then don't request a fallback menu. | ||
if ( ref || hasUnsavedBlocks || ! navigationFallbackId ) { | ||
if ( | ||
! navMenuResolvedButMissing || | ||
navigationMenus.length > 0 || | ||
ref || | ||
hasUnsavedBlocks | ||
) { | ||
return; | ||
} | ||
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||
|
@@ -244,14 +247,15 @@ function Navigation( { | |
* The fallback should not request a save (entity dirty state) | ||
* nor to be undoable, hence why it is marked as non persistent | ||
*/ | ||
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__unstableMarkNextChangeAsNotPersistent(); | ||
setRef( navigationFallbackId ); | ||
setRef( getNavigationFallbackId() ); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The first time this runs the |
||
}, [ | ||
ref, | ||
setRef, | ||
hasUnsavedBlocks, | ||
navigationFallbackId, | ||
navigationMenus, | ||
navMenuResolvedButMissing, | ||
getNavigationFallbackId, | ||
__unstableMarkNextChangeAsNotPersistent, | ||
] ); | ||
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||
|
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"Fallback" is an interesting concept. It doesn't mean "create a fallback". I mean "get the most appropriate menu to use as a fallback".
This will run
ref
Prior to this we just had lots of "use the first menu" scattered all over the place so the fallback
selector
helps to unify this.That said, if the selector doesn't immediately return data from state, then it will trigger a resolver which is async and thus we do need to conditionalise it.
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Hmmm... So we need to make a request for the fallback if there are no menus, or if we don't know what menu they want. So, it was decided to be better UX to show some menu over an error/no menu?
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Yes that's it. So we want to avoid a "no menus" situation.
So we
That logic is all server side in a dedicated class that is called from the fallback endpoint.