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Collider_Tools_1.3

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@Weisl Weisl released this 09 Jun 15:37
· 288 commits to main since this release

1.3

This release improves Physics Materials handling and UX. The physics material system is rewritten for stability and enhanced UI/UX. A simplified default UI is introduced, while the full Physics Material List can be enabled through preferences.
Further, original object materials can now be maintained for 'Add Mesh' and 'Convert to Collider'. See the list below for the full changes.

Features

Operators
  • #342 Added an option to switch between 'SELECTION' and 'INDIVIDUAL' modes for the "Convert to Collider" operator.
  • #320 Included an option to keep the original object materials for 'Convert to Collider' instead of replacing them with the active physics material.
Physics Materials
  • #362 Simplified the physics materials and made the use of the Physics Materials List optional.
  • #366 Supported assigning physics materials for 'EDIT' mode.
  • #205 Improved the Add Physics Materials window with features such as random color, enhanced naming settings, and automatic addition of the physics tag upon creation.
  • #371 Added a physics tag to physics materials, which can be used as a filter in the physics materials list in addition to naming.
  • #395 Updated presets to include the improvements made to the physics materials system.
UI/UX
  • #228 Transferred the settings for the Auto Convex operator into a popup window.
  • #225 Added a warning about the potentially slow operation of the 'Auto Convex' function.
  • #294 Included an optional backdrop to the modal operator overlay, enhancing readability.
  • #259 Implemented a warning for invalid operator input.
  • #384 Improved the display of the currently active physics material.

Fixes

  • #321 Resolved the issue where creating presets was broken.
  • #396 Fixed a crash caused by an out-of-index active physics material.
  • #363 Addressed the problem where setting the first item of the Physics Materials List as default was not possible.
  • #321 Fixed the broken preset creation.
  • #391 Resolved the issue where undo was broken for the convert-to collider operation when using 'SELECTION'.
  • #377 Fixed a crash related to the Convert to Collider function.
  • #311 Removed the console warning regarding the Operator naming of the physics material list.
  • #360 Corrected the display of Oriented BBox, which was previously shown as wireframe instead of using the default shading mode.