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Releases: Weisl/simple_collider

1.5 Release

03 Feb 08:50
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1.5

Collider Tools 1.5 is a significant update that addresses several issues related to Collider groups. The release adds support for Auto Convex on Linux and provides a basic preset and documentation for GODOT. See the release notes below for more features and fixes related to this version.

Features

  • #474 Added a button to specify Rigid Body.
  • #472 Added Linux support for VHACD.
  • #449 Added a feature to convert to collider from Name operator.
  • #467 Added positive multiplier values to height and width of Capsule Collider.
  • #466 Added mouse wrap-around for modal operation.
  • #460 Evaluated GODOT support and created a preset and documentation.
  • #458 Added parameters to set both radius and height of Capsule collider.

Fixes

  • #475 Limited Regenerate Name to collider objects only.
  • #473 Fixed Regenerate Name to use user set name instead of USER_01 for renaming.
  • #471 Fixed Re-assigning collider group.
  • #469 Properly initialized User Groups on startup and addon registration.
  • #468 Fixed text overlapping Background Box.
  • #465 Fixed changing modal state to disable all other modal states.
  • #465 Added changing User Group to modal UI (key = ‘T’)

1.4.3 Release

23 Nov 16:26
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Release Notes

1.4.3

Fixes

  • Fix Crash when creating Oriented Bounding Box

1.4.2 Release

23 Nov 13:51
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Release Notes

1.4.2

This Release adds support for Blender 4.0

Fixes

  • Fix Crash when creating Convex Shape
  • Fix Error for viewport text

1.4.1 Release

15 Aug 08:34
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Release Notes

1.4.1

Fixes

  • #440 Error merging objects before generating Auto convex collision
  • #439 Increase Maximum Recursion depth for generating collisions from loose parts to allow for larger input meshes

1.4 Release

11 Jul 14:54
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Release Notes

1.4 RC

Features

  • #71 Support additional object types besides Mesh. Now, the addon supports Curves, Surfaces, Text, Metaballs alongside Meshes
  • #72 Colliders can be created from loose parts - meaning mesh islands that are not connected by edges. This is also supported for the newly added object types and all collider types.
  • #104 The total face count of all generated colliders is displayed in the info box at the bottom of the Blender window.
  • #387 (Beta) Add additional collider type to generate capsule colliders
  • #392 Add keep original name to the Object to Collider operator.
  • #409 Add new Re-meshed collider type that uses voxel remeshing.
  • #418 Add option to keep material for the Collider to Mesh operator.
  • #419 Choose color for collider collection.
  • #431 Keep material for Add Mesh in EDIT mode.

Fixes

  • #296 Limit minimal segment count for cylinders to 3 segments.
  • #392 Object to Collider is broken when disabling collider collection.
  • #412 Show star in Physics material UI also when the filter is active.

Collider_Tools_1.3.1

13 Jun 15:49
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Release Notes

1.3.1

Version 1.3.1 is a hotfix release that resolves a crash issue caused by missing default physic material.

Fixes

  • #399 Disable physics material tag by default.
  • #398 Crash because of missing default material.

Collider_Tools_1.3

09 Jun 15:37
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1.3

This release improves Physics Materials handling and UX. The physics material system is rewritten for stability and enhanced UI/UX. A simplified default UI is introduced, while the full Physics Material List can be enabled through preferences.
Further, original object materials can now be maintained for 'Add Mesh' and 'Convert to Collider'. See the list below for the full changes.

Features

Operators
  • #342 Added an option to switch between 'SELECTION' and 'INDIVIDUAL' modes for the "Convert to Collider" operator.
  • #320 Included an option to keep the original object materials for 'Convert to Collider' instead of replacing them with the active physics material.
Physics Materials
  • #362 Simplified the physics materials and made the use of the Physics Materials List optional.
  • #366 Supported assigning physics materials for 'EDIT' mode.
  • #205 Improved the Add Physics Materials window with features such as random color, enhanced naming settings, and automatic addition of the physics tag upon creation.
  • #371 Added a physics tag to physics materials, which can be used as a filter in the physics materials list in addition to naming.
  • #395 Updated presets to include the improvements made to the physics materials system.
UI/UX
  • #228 Transferred the settings for the Auto Convex operator into a popup window.
  • #225 Added a warning about the potentially slow operation of the 'Auto Convex' function.
  • #294 Included an optional backdrop to the modal operator overlay, enhancing readability.
  • #259 Implemented a warning for invalid operator input.
  • #384 Improved the display of the currently active physics material.

Fixes

  • #321 Resolved the issue where creating presets was broken.
  • #396 Fixed a crash caused by an out-of-index active physics material.
  • #363 Addressed the problem where setting the first item of the Physics Materials List as default was not possible.
  • #321 Fixed the broken preset creation.
  • #391 Resolved the issue where undo was broken for the convert-to collider operation when using 'SELECTION'.
  • #377 Fixed a crash related to the Convert to Collider function.
  • #311 Removed the console warning regarding the Operator naming of the physics material list.
  • #360 Corrected the display of Oriented BBox, which was previously shown as wireframe instead of using the default shading mode.

Collider_Tools_1.2.3

16 Apr 07:52
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1.2.3

This release fixes a major bug regarding the creation of presets. It also introduces the setting to keep the original mesh materials for "Add Mesh" and "Convert to Mesh". This new setting is currently limited to the 'OBJECT' mode.

Features

  • #339 Add "Keep original materials" option for "Add Mesh" and "Convert to Mesh. Materials of the original mesh are used and not replaced with physics materials when using this setting"
  • #322 UX/UI: Add some of the display settings to the Pie Menu
  • #340 UX/UI: Show indication that settings are disabled in the pie menu when they are not supported for the current combination of settings

Fixes

  • #321 Creating Preset is broken

Collider_Tools_1.2.2

16 Jan 08:56
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1.2.2

This release is fixing some major hotkey issues.

Fixes

  • #310 Collider tools seems to destroy the default keymap for 'N' and 'T'
  • #308 Addon keymap changes are lost after restarting Blender
  • #315 Removing "Physics Material" and "Visibility Groups" hotkey assignments deletes the wrong hotkey.

Known Issues

There are some issues related to hotkeys in version 3.2 of Blender.

  • #313 Hotkeys for "Physics Materials" and "Physics Groups" doesn't work when assigned to key "P" in Blender 3.2 (works for 2.93, 3.3, 3.4)

Collider_Tools_1.2.1

18 Dec 11:54
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1.2.1

This release focuses on bug fixes for Auto Convex/Convex on older Blender versions and cylindrical collider creation.

Fixes

  • #303 Support Convex and Auto Convex for older Blender versions (2.93)
  • #299 Cylindrical collider generation is broken in SELECTION mode GLOBAL space