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fix: NetworkRigidbody2D not changing body type with authority [MTT-8510…
…] (#2916) * fix This resolves the issue with Rigidbody2d not changing the body type based on changes to authority while also assuring the initial body type for Rigidbody2d is kinematic until spawned. * test Realized we needed an overhaul with our rigid body tests so I did a bit of refactoring. Deleted the remaining of the completely commented out rigid body tests that are now being covered in the NetworkRigidbodyTests.
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testproject/Assets/Tests/Runtime/Physics/NetworkRigidbody2DCntChangeOwnershipTest.cs
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testproject/Assets/Tests/Runtime/Physics/NetworkRigidbody2DCntChangeOwnershipTest.cs.meta
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testproject/Assets/Tests/Runtime/Physics/NetworkRigidbody2DCntTest.cs
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