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Map Generation
Almost all other feature teams are dependent on map generation. It is crucial in creating map content (such as obstacles and power ups) and coding enemies and player movement into the game. Thereby, map generation is one of the most important components of Ragnarok Racers.
This feature will see the development of the Bifrost. This is the vibrant rainbow bridge in which the main character of the game races across. This feature will also create the starry backdrop of the Bifrost. This will be achieved by creating textures for the map in Photoshop and creating various methods to replicate the map design in Java code.
Furthermore, this feature will introduce several new classes. Namely, it will introduce Bridge and Lane classes. These will segment the map into smaller chunks, allowing for more complex functionalities to be built into the game. For example, these classes will be vital in establishing bounds for player movement and creating methods which allow users to move between lanes.