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deploy: 194731e
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Trouv committed Jan 30, 2024
1 parent 33b0e9b commit c0031e6
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Showing 5 changed files with 12 additions and 6 deletions.
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Expand Up @@ -172,6 +172,9 @@ <h1 class="menu-title">bevy_ecs_ldtk Book</h1>
<div id="content" class="content">
<main>
<h1 id="migrate-from-08-to-09"><a class="header" href="#migrate-from-08-to-09">Migrate from 0.8 to 0.9</a></h1>
<h2 id="bevy-upgrade"><a class="header" href="#bevy-upgrade">Bevy upgrade</a></h2>
<p><code>bevy_ecs_ldtk</code> has upgraded to Bevy and <code>bevy_ecs_tilemap</code> version <code>0.12</code>.
A Bevy <code>0.12</code> migration guide is available on <a href="https://bevyengine.org/learn/migration-guides/0.11-0.12/">Bevy's website</a>.</p>
<h2 id="ldtk-upgrade"><a class="header" href="#ldtk-upgrade">LDtk upgrade</a></h2>
<p><code>bevy_ecs_ldtk</code> now supports LDtk 1.5.3, and is dropping support for previous versions.
To update your game to LDtk 1.5.3, you should only need to install the new version of LDtk, open your project, and save it.</p>
Expand Down Expand Up @@ -507,7 +510,7 @@ <h3 id="in-levelevent"><a class="header" href="#in-levelevent">In <code>LevelEve
</span>use std::any::{Any, TypeId};
// 0.9
fn assert_level_event_type(mut level_events: EventReader&lt;LevelEvent&gt;) {
for level_event in level_events.iter() {
for level_event in level_events.read() {
use LevelEvent::*;
let level_iid = match level_event {
SpawnTriggered(level_iid) | Spawned(level_iid) | Transformed(level_iid) | Despawned(level_iid) =&gt; level_iid,
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7 changes: 5 additions & 2 deletions main/print.html
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Expand Up @@ -639,7 +639,7 @@ <h2 id="prevent-tile-based-movement-into-walls"><a class="header" href="#prevent
ldtk_project_entities: Query&lt;&amp;Handle&lt;LdtkProject&gt;&gt;,
ldtk_project_assets: Res&lt;Assets&lt;LdtkProject&gt;&gt;,
) {
for level_event in level_events.iter() {
for level_event in level_events.read() {
if let LevelEvent::Spawned(level_iid) = level_event {
let ldtk_project = ldtk_project_assets
.get(ldtk_project_entities.single())
Expand Down Expand Up @@ -916,6 +916,9 @@ <h2 id="a-combined-approach---the-blueprint-pattern"><a class="header" href="#a-
For these, migration guides are provided to help users migrate their existing games to the new version.
If you're contributing a breaking change to <code>bevy_ecs_ldtk</code>, you may be asked to describe it in the appropriate migration guide.</p>
<div style="break-before: page; page-break-before: always;"></div><h1 id="migrate-from-08-to-09"><a class="header" href="#migrate-from-08-to-09">Migrate from 0.8 to 0.9</a></h1>
<h2 id="bevy-upgrade"><a class="header" href="#bevy-upgrade">Bevy upgrade</a></h2>
<p><code>bevy_ecs_ldtk</code> has upgraded to Bevy and <code>bevy_ecs_tilemap</code> version <code>0.12</code>.
A Bevy <code>0.12</code> migration guide is available on <a href="https://bevyengine.org/learn/migration-guides/0.11-0.12/">Bevy's website</a>.</p>
<h2 id="ldtk-upgrade"><a class="header" href="#ldtk-upgrade">LDtk upgrade</a></h2>
<p><code>bevy_ecs_ldtk</code> now supports LDtk 1.5.3, and is dropping support for previous versions.
To update your game to LDtk 1.5.3, you should only need to install the new version of LDtk, open your project, and save it.</p>
Expand Down Expand Up @@ -1251,7 +1254,7 @@ <h3 id="in-levelevent"><a class="header" href="#in-levelevent">In <code>LevelEve
</span>use std::any::{Any, TypeId};
// 0.9
fn assert_level_event_type(mut level_events: EventReader&lt;LevelEvent&gt;) {
for level_event in level_events.iter() {
for level_event in level_events.read() {
use LevelEvent::*;
let level_iid = match level_event {
SpawnTriggered(level_iid) | Spawned(level_iid) | Transformed(level_iid) | Despawned(level_iid) =&gt; level_iid,
Expand Down
2 changes: 1 addition & 1 deletion main/searchindex.js

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion main/searchindex.json

Large diffs are not rendered by default.

Original file line number Diff line number Diff line change
Expand Up @@ -379,7 +379,7 @@ <h2 id="prevent-tile-based-movement-into-walls"><a class="header" href="#prevent
ldtk_project_entities: Query&lt;&amp;Handle&lt;LdtkProject&gt;&gt;,
ldtk_project_assets: Res&lt;Assets&lt;LdtkProject&gt;&gt;,
) {
for level_event in level_events.iter() {
for level_event in level_events.read() {
if let LevelEvent::Spawned(level_iid) = level_event {
let ldtk_project = ldtk_project_assets
.get(ldtk_project_entities.single())
Expand Down

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