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More lenient spike hitboxes #1741

Merged
merged 2 commits into from
Jul 8, 2021
Merged

More lenient spike hitboxes #1741

merged 2 commits into from
Jul 8, 2021

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weluvgoatz
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This is a little PR that adds a bit of leniency to when Tux and badguys hit spikes and are actually hurt by them. This makes the game a little more comfortable to play, especially in cases when Tux is right up against spikes (See issues #1725 and #1175, which would be fixed by this PR).

Only thing is, there has got to be a better method to defining these "hitboxes"... but if that isn't an issue then don't consider it one.

@Rusty-Box
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Seems good. Tried reproducing ##1741 with it and it seems to have fixed that.

@weluvgoatz weluvgoatz merged commit 729c387 into SuperTux:master Jul 8, 2021
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Idea: More lenient spike hitboxes Dangerous tiles hurt Tux even when they are blocked off
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