Idea: More lenient spike hitboxes #1725
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status:conditional
Needs a requirement to be satisfied before merging.
status:needs-discussion
Team member and developers need to discuss of decisions
type:idea
As of the latest commit to the swimming revamp branch, the game can now detect if a certain tile type is within a certain range of a certain object. Once that is merged, we should add in a feature where the hitbox that spikes are able to touch for killable objects is smaller than the static hitbox, making it more lenient (badguys and Tux will have to actually be in the spike somewhat instead of just lightly breezing by it, possibly not even seeming to touch it).
This would also fix that one bug where Tux standing on a rock gets hurt by spikes even though the rock is covering the spike.
I had this idea already but I'm logging it here so it does not get lost. Any feedback to this idea?
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