Skip to content

Our team's submission to McGill's 2015 game jam, taking second place in most categories. DShift is a 3D puzzle-platformer built using the Unity engine, incorporating basic game mechanics such as jumping, running and crouching as well as more advanced mechanics such as dshifting, which causes special dshift objects to appear or disappear, creatin…

Notifications You must be signed in to change notification settings

Simon-Thompson/DShift

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 

Repository files navigation

DShift

DShift is a 3D puzzle-platformer built using the Unity engine, incorporating basic game mechanics such as jumping, running and crouching as well as more advanced mechanics such as D-shifting, which flips dimensions to create new paths for the player to explore.

dshift_on

First-Person Controls

wallspikes

Custom 3D Models

button

bluelevel

McGame Jam 2015

The game was developed in 48 hours for McGill's 2015 game jam. DShift received Honourable Mention for best game at the competition.

Team

  • Programmers: Jonathan Lucuix-André, Louis-Philippe Haché, Simon Thompson
  • Artists: Francis Brouillette, Clément Tanguy

About

Our team's submission to McGill's 2015 game jam, taking second place in most categories. DShift is a 3D puzzle-platformer built using the Unity engine, incorporating basic game mechanics such as jumping, running and crouching as well as more advanced mechanics such as dshifting, which causes special dshift objects to appear or disappear, creatin…

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published