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Show move number on stones #154
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No, it's currently not possible to do that. There are some considerations to make when implementing:
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Here are my suggestions.
If we want to show only one when both are present, We can put an option on menu with "Toggle Move Number" and "Toggle SGF Markers".
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Drawing the markers on top will obscure the move number and vice versa. Especially with the cross marker and custom labels. Not good. I'm interested how to make the move number font small so that both are visible. Please note that a move number can consist of three digits. Furthermore, how to distinguish custom number labels with move numbers?
To be honest, I don't see a use case for move numbers on stones. Since you have the whole game opened already, you can just navigate through the game to get a feeling of placement order. Tracking stones with move numbers only requires a lot of mental effort and I find it very difficult to concentrate on the play itself. The only reason to use move numbers that I can think of is, if you want to convey the move order on a static medium, like a kifu or image. Should Sabaki get the feature to print or export to an image in the future, I'll gladly add the option to automatically print move numbers. |
I think one of the workaround solution is to toggle on the game tree which shows the move number (from the first move) at the top right corner. but I guess the request was about showing numbers for a sequence moves as it is usually used in some books, so that when the author of the book says move 7, we can know exactly which one he is talking about. if we can have a feature to select/mark a certain stone as #1, and then the subsequent moves automatically show their corresponding numbers, that'd be very useful in reading some of the books that come with SGF files. I think it'd be best to show the numbers of the remaining stones, and if one needs to he can move back a few moves to see which stones were killed. |
显示步数非常的重要。建议参考下multiGo实现的规则 |
Showing move numbers is very important for users. Is there any plan to implement it? |
Care to elaborate? |
For me, an option to display move numbers on the stones is important when replaying pro games. In SmartGo Kifu and GoGui, I scroll to a specific point in the game (e.g. move #50 or the end of the game) and display the numbers, then replay them on a physical board. It's a crucial feature for what I'd use Sabaki for (I like much about the software, but the lack of move numbers causes me to stick with GoGui). As for how to handle multiple moves in the same space: A possible solution might be to mark such stones (e.g. with an asterisk next to the number, a different color or hue for the number shown on the stone, etc.) and use a mouse-over popup to display the numbers of other moves that occupied the same space. This would bypass the issue that using smaller font and showing multiple would still cause problems when a space had been occupied more than two times. Ideally, only moves made up to the diagram's current state should be considered (e.g. if 50 moves are shown, and a space was occupied by move #23 and move #175, the number would not have a marker, but if the diagram showed the final state of the board, the displayed number (175) would be marked and produce a popup that shows that the space was previously occupied by the stone played at move #23). Another possible solution would be to cycle through the numbers, but that would make it a little busy and potentially annoying. |
[Mac OS X] Is it possible to show the move index on every stone? Or is there any switch in the app?
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