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----------------------------------------------------------------------------------- | ||
-- MiddleClass.lua | ||
-- Enrique García ( enrique.garcia.cota [AT] gmail [DOT] com ) - 19 Oct 2009 | ||
-- Based on YaciCode, from Julien Patte and LuaObject, from Sébastien Rocca-Serra | ||
----------------------------------------------------------------------------------- | ||
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local _classes = setmetatable({}, {__mode = "k"}) -- weak table storing references to all declared _classes | ||
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-- The 'Object' class | ||
Object = { name = "Object" } | ||
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_classes[Object]=Object -- adds Object to the list of _classes | ||
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-- creates a new instance | ||
Object.new = function(theClass, ...) | ||
assert(_classes[theClass]~=nil, "Use class:new instead of class.new") | ||
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local instance = setmetatable({ class = theClass }, theClass.__classDict) -- the class dictionary is the instance's metatable | ||
instance:initialize(...) | ||
return instance | ||
end | ||
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-- creates a subclass | ||
Object.subclass = function(theClass, name) | ||
assert(_classes[theClass]~=nil, "Use class:subclass instead of class.subclass") | ||
if type(name)~="string" then name = "Unnamed" end | ||
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local theSubclass = { name = name, superclass = theClass, __classDict = {} } | ||
local classDict = theSubclass.__classDict | ||
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-- This one is weird. Since: | ||
-- a) the class dict is the instances' metatable (so it must have an __index for looking up the methods) and | ||
-- b) The instance methods are in the class dict itself, then ... | ||
classDict.__index = classDict | ||
-- if a method isn't found on the class dict, look on its super class | ||
setmetatable(classDict, {__index = theClass.__classDict} ) | ||
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setmetatable(theSubclass, { -- theSubclass' metamethods | ||
__index = function(_,methodName) | ||
local localMethod = classDict[methodName] -- this allows using classDic as a class method AND instance method dict | ||
if localMethod ~= nil then return localMethod end | ||
return theClass[methodName] | ||
end, | ||
-- FIXME add support for __index method here | ||
__newindex = function(_, methodName, method) -- when adding new methods, include a "super" function | ||
if type(method) == 'function' then | ||
local fenv = getfenv(method) | ||
local newenv = setmetatable( {super = theClass.__classDict}, {__index = fenv, __newindex = fenv} ) | ||
setfenv( method, newenv ) | ||
end | ||
rawset(classDict, methodName, method) | ||
end, | ||
__tostring = function() return ("class ".. name) end, | ||
__call = function(_, ...) return theSubclass:new(...) end | ||
}) | ||
-- instance methods go after the setmetatable, so we can use "super" | ||
theSubclass.initialize = function(instance,...) super.initialize(instance) end | ||
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_classes[theSubclass]=theSubclass --registers the new class on the list of _classes | ||
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return theSubclass | ||
end | ||
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-- Mixin extension function - simulates very basically ruby's include(module) | ||
-- module is a lua table of functions. The functions will be copied to the class | ||
-- if present in the module, the included() method will be called | ||
Object.includes = function(theClass, module, ... ) | ||
assert(_classes[theClass]~=nil, "Use class:includes instead of class.includes") | ||
for methodName,method in pairs(module) do | ||
if methodName ~="included" then theClass[methodName] = method end | ||
end | ||
if type(module.included)=="function" then module:included(theClass, ... ) end | ||
end | ||
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-- root of initialize and __tostring methods | ||
Object.__classDict = { | ||
initialize = function(instance, ...) end, -- end of the initialize() call chain | ||
__tostring = function(instance) return ("instance of ".. instance.class.name) end | ||
} | ||
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-- This allows doing tostring(obj) and Object() instead of Object:new() | ||
setmetatable(Object, { __index = Object.__classDict, __newindex = Object.__classDict, | ||
__tostring = function() return ("class Object") end, | ||
__call = Object.new | ||
}) | ||
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-- Getter/Setter related methods | ||
function Object.getterFor(theClass, attr) return 'get' .. attr:gsub("^%l", string.upper) end | ||
function Object.setterFor(theClass, attr) return 'set' .. attr:gsub("^%l", string.upper) end | ||
function Object.getter(theClass, attributeName, defaultValue) | ||
theClass[theClass:getterFor(attributeName)] = function(self) | ||
if(self[attributeName]~=nil) then return self[attributeName] end | ||
return defaultValue | ||
end | ||
end | ||
function Object.setter(theClass, attributeName) | ||
theClass[theClass:setterFor(attributeName)] = function(self, value) self[attributeName] = value end | ||
end | ||
function Object.getterSetter(theClass, attributeName, defaultValue) | ||
theClass:getter(attributeName, defaultValue) | ||
theClass:setter(attributeName) | ||
end | ||
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-- Returns true if aClass is a subclass of other, false otherwise | ||
function subclassOf(other, aClass) | ||
if aClass == nil or other==nil then return false end | ||
if aClass.superclass==nil then return false end -- aClass is Object, or a non-class | ||
return aClass.superclass == other or subclassOf(other, aClass.superclass) | ||
end | ||
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-- Returns true if obj is an instance of aClass (or one of its subclasses) false otherwise | ||
function instanceOf(aClass, obj) | ||
if obj==nil or _classes[aClass]==nil or _classes[obj.class]==nil then return false end | ||
if obj.class==aClass then return true end | ||
return subclassOf(aClass, obj.class) | ||
end | ||
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-- Creates a new class named 'name'. It uses baseClass as the parent (Object if none specified) | ||
function class(name, baseClass) | ||
baseClass = baseClass or Object | ||
return baseClass:subclass(name) | ||
end |
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umsg = {} | ||
umsg.hooknames = {} | ||
umsg.hookfuncs = {} | ||
usermessage = class("usermessage") | ||
function usermessage:initialize(name,message) | ||
self.sender = nil | ||
self.name = name | ||
self.message = (message or nil) | ||
end | ||
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function usermessage:send(id) | ||
local lid | ||
if id then | ||
lid = id - 1 | ||
end | ||
if(SERVER) then | ||
if self.message == nil then | ||
MyServer:send("#UMSG#"..self.name, lid) | ||
else | ||
MyServer:send("#UMSG#"..self.name.."~"..self.message, lid) | ||
end | ||
end | ||
if(CLIENT) then | ||
if self.message == nil then | ||
MyClient:send("#UMSG#"..self.name) | ||
else | ||
MyClient:send("#UMSG#"..self.name.."~"..self.message) | ||
end | ||
end | ||
end | ||
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function umsg.hook(hookname,hookfunction) | ||
table.insert(umsg.hooknames, #umsg.hooknames + 1, hookname) | ||
table.insert(umsg.hookfuncs, #umsg.hookfuncs + 1, hookfunction) | ||
end | ||
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function umsg.recv(data, id) | ||
clienttimeouttimer = 0 | ||
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if lagtime == 0 then | ||
umsg.recv2(data, id) | ||
else | ||
table.insert(lagtable, 1, {0, data, id}) | ||
end | ||
end | ||
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function umsg.recv2(data, id) | ||
if(string.sub(data,1,6) == "#UMSG#") then | ||
data = string.sub(data,7) | ||
if string.find(data, "~") == nil then | ||
um = usermessage:new(data) | ||
um.message = "" | ||
else | ||
local des = deserialize(data) | ||
um = usermessage:new(des[1]) | ||
um.message = des[2] | ||
for i = 3, #des do | ||
um.message = um.message .. "~" .. des[i] | ||
end | ||
end | ||
if(SERVER) then | ||
um.sender = id+1 | ||
end | ||
if (CLIENT) then | ||
um.sender = 1 | ||
end | ||
for i,v in pairs(umsg.hooknames) do | ||
if v == um.name then | ||
umsg.hookfuncs[i](um.message, um.sender) | ||
return | ||
end | ||
end | ||
if not (um.name == nil) then | ||
message("UMSG ERROR: Unknown Hookname: "..um.name) | ||
end | ||
end | ||
end |
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/* | ||
4xBR shader | ||
Copyright (C) 2011 Hyllian. | ||
This program is free software; you can redistribute it and/or modify it | ||
under the terms of the GNU General Public License as published by the Free | ||
Software Foundation; either version 2 of the License, or (at your option) | ||
any later version. | ||
This program is distributed in the hope that it will be useful, but | ||
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY | ||
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | ||
for more details. | ||
(justification for applying the GPLv2: | ||
http://board.byuu.org/viewtopic.php?p=32616#p32616 | ||
) | ||
modified by slime73 for use with love2d and mari0 | ||
*/ | ||
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extern vec2 textureSize; | ||
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const vec3 dtt = vec3(65536.0, 255.0, 1.0); | ||
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float reduce(vec3 color) | ||
{ | ||
return dot(color, dtt); | ||
} | ||
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vec4 effect(vec4 vcolor, Image texture, vec2 texture_coords, vec2 pixel_coords) | ||
{ | ||
vec2 ps = 1.0 / textureSize; | ||
vec2 dx = vec2(ps.x, 0.0); | ||
vec2 dy = vec2(0.0, ps.y); | ||
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vec2 pixcoord = texture_coords/ps; | ||
vec2 fp = fract(pixcoord); | ||
vec2 d11 = texture_coords - fp * ps; | ||
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// Reading the texels | ||
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vec3 A = Texel(texture, d11-dx-dy).xyz; | ||
vec3 B = Texel(texture, d11 -dy).xyz; | ||
vec3 C = Texel(texture, d11+dx-dy).xyz; | ||
vec3 D = Texel(texture, d11-dx ).xyz; | ||
vec3 E = Texel(texture, d11 ).xyz; | ||
vec3 F = Texel(texture, d11+dx ).xyz; | ||
vec3 G = Texel(texture, d11-dx+dy).xyz; | ||
vec3 H = Texel(texture, d11+dy ).xyz; | ||
vec3 I = Texel(texture, d11+dx+dy).xyz; | ||
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vec3 E0 = E; | ||
vec3 E1 = E; | ||
vec3 E2 = E; | ||
vec3 E3 = E; | ||
vec3 E4 = E; | ||
vec3 E5 = E; | ||
vec3 E6 = E; | ||
vec3 E7 = E; | ||
vec3 E8 = E; | ||
vec3 E9 = E; | ||
vec3 E10 = E; | ||
vec3 E11 = E; | ||
vec3 E12 = E; | ||
vec3 E13 = E; | ||
vec3 E14 = E; | ||
vec3 E15 = E; | ||
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float a = reduce(A); | ||
float b = reduce(B); | ||
float c = reduce(C); | ||
float d = reduce(D); | ||
float e = reduce(E); | ||
float f = reduce(F); | ||
float g = reduce(G); | ||
float h = reduce(H); | ||
float i = reduce(I); | ||
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if ((h == f)&&(h != e)) | ||
{ | ||
if ( | ||
((e == g) && ((i == h) || (e == d))) | ||
|| | ||
((e == c) && ((i == h) || (e == b))) | ||
) | ||
{ | ||
E11 = mix(E11, F, 0.5); | ||
E14 = E11; | ||
E15 = F; | ||
} | ||
} | ||
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if ((f == b)&&(f != e)) | ||
{ | ||
if ( | ||
((e == i) && ((f == c) || (e == h))) | ||
|| | ||
((e == a) && ((f == c) || (e == d))) | ||
) | ||
{ | ||
E2 = mix(E2, B, 0.5); | ||
E7 = E2; | ||
E3 = B; | ||
} | ||
} | ||
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if ((b == d)&&(b != e)) | ||
{ | ||
if ( | ||
((e == c) && ((b == a) || (e == f))) | ||
|| | ||
((e == g) && ((b == a) || (e == h))) | ||
) | ||
{ | ||
E1 = mix(E1, D, 0.5); | ||
E4 = E1; | ||
E0 = D; | ||
} | ||
} | ||
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if ((d == h)&&(d != e)) | ||
{ | ||
if ( | ||
((e == a) && ((d == g) || (e == b))) | ||
|| | ||
((e == i) && ((d == g) || (e == f))) | ||
) | ||
{ | ||
E8 = mix(E8, H, 0.5); | ||
E13 = E8; | ||
E12 = H; | ||
} | ||
} | ||
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vec3 res; | ||
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if (fp.x < 0.25) | ||
{ | ||
if (fp.y < 0.25) res = E0; | ||
else if ((fp.y > 0.25) && (fp.y < 0.50)) res = E4; | ||
else if ((fp.y > 0.50) && (fp.y < 0.75)) res = E8; | ||
else res = E12; | ||
} | ||
else if ((fp.x > 0.25) && (fp.x < 0.50)) | ||
{ | ||
if (fp.y < 0.25) res = E1; | ||
else if ((fp.y > 0.25) && (fp.y < 0.50)) res = E5; | ||
else if ((fp.y > 0.50) && (fp.y < 0.75)) res = E9; | ||
else res = E13; | ||
} | ||
else if ((fp.x > 0.50) && (fp.x < 0.75)) | ||
{ | ||
if (fp.y < 0.25) res = E2; | ||
else if ((fp.y > 0.25) && (fp.y < 0.50)) res = E6; | ||
else if ((fp.y > 0.50) && (fp.y < 0.75)) res = E10; | ||
else res = E14; | ||
} | ||
else | ||
{ | ||
if (fp.y < 0.25) res = E3; | ||
else if ((fp.y > 0.25) && (fp.y < 0.50)) res = E7; | ||
else if ((fp.y > 0.50) && (fp.y < 0.75)) res = E11; | ||
else res = E15; | ||
} | ||
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return vec4(res, 1.0); | ||
} |
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