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Rocket Hideout #986
Rocket Hideout #986
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@vulcandth @SoupPotato Thank you both so much for tackling this unfinished content! As I review/playtest it, I'll be making some notes here on what could be updated -- not necessarily by either of you, and not generally blockers for merging, just ideas.
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Resolves Rangi42#861
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Overall, I love your work here. The hideout is complete, the leaders can be battled, and the birds can be captured. I just left comments here based on a playthrough, haven't inspected the code changes, but it's looking really good!
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I was fast-forwarding in BGB through a battle with VGrunt1, after exploring the various floors but not yet fighting the leaders, and when it exited the hideout BGM got silent. Not sure what the conditions are to reproduce -- it could be a problem with the hideout music itself, being ported from RBY.
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Fixed the music not stopping.. but.. there is still an audio hiccup... Its mild enough that its not a blocker.. but not sure how to fix it right now.
1. Music resumes after battle
2. refresh/reload map causes music to stop for an unknown reason
3. Manually restart music
This causes the music to start playing briefly before restarting... but if I don't manually restart the music it goes silent.
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Excellent work! Thank you so much for getting PC this much closer to 100% content <3
NOTICE: This causes a minor save break due to adding an additional key item and shifting a some ram. This will be merged into
bloodmoon-ursaluna
aka3.1.0
.. and be save-patched.Some Todos:
RARE_CANDY
placeholder items; TODO: replace placeholder name