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🔥 asset_manager からボスバーの表示システムを削除する #1651

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Nov 24, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -109,8 +109,6 @@
data modify storage api: Argument.Address set from storage asset:mob ID
function api:rom/please
data modify storage rom: _[-4][-4][-4][-4][-4][-4][-4][-4].Mob.Lore set from storage asset:mob Lore
# ボスバーの表示
execute if data storage asset:mob {Type:"Enemy.Boss"} run function asset_manager:mob/bossbar/init
# データ初期化
function mob_manager:init/
# リセット
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Original file line number Diff line number Diff line change
Expand Up @@ -8,5 +8,3 @@
function asset_manager:mob/common_tag/
# MOB周りのトリガー処理
function asset_manager:mob/triggers/
# 天使のボスバー処理
execute if entity @s[tag=BossbarTarget] run function asset_manager:mob/bossbar/tick

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3 changes: 0 additions & 3 deletions TheSkyBlessing/data/core/functions/load_once.mcfunction
Original file line number Diff line number Diff line change
Expand Up @@ -171,11 +171,8 @@ team modify NoCollision collisionRule never
# @within function
# core:load_once
# asset_manager:mob/**
bossbar add asset:bossbar {"text":""}
scoreboard objectives add VoidActionTime dummy {"text":"汎用奈落耐性アクションの状態"}
scoreboard objectives add VoidMobID dummy {"text":"耐性MobとAECの紐付け用"}
bossbar set asset:bossbar color pink
bossbar set asset:bossbar style notched_10

#> AssetManager: Object -Public
# @public
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2 changes: 0 additions & 2 deletions TheSkyBlessing/data/core/functions/tick/.mcfunction
Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,6 @@
function world_manager:gimmick/

# Mob処理部
# AssetMobのグローバル処理
function asset_manager:mob/tick/global
# データ初期化部
execute as @e[type=#lib:living,type=!player,tag=!AlreadyInitMob] run function mob_manager:init/
# MobAsset処理
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