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Update attributes schema, add bedrock data (#692)
* Update attributes schema, add bedrock data * bedrock fix
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,107 @@ | ||
[ | ||
{ | ||
"name": "followRange", | ||
"resource": "generic.follow_range", | ||
"default": 32, | ||
"min": 0, | ||
"max": 2048 | ||
}, | ||
{ | ||
"name": "knockbackResistance", | ||
"resource": "generic.knockback_resistance", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "movementSpeed", | ||
"resource": "generic.movement_speed", | ||
"default": 0.7, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "attackDamage", | ||
"resource": "generic.attack_damage", | ||
"default": 2, | ||
"min": 0, | ||
"max": 2048 | ||
}, | ||
{ | ||
"name": "horseJumpStrength", | ||
"resource": "horse.jump_strength", | ||
"default": 0.7, | ||
"min": 0, | ||
"max": 2 | ||
}, | ||
{ | ||
"name": "zombieSpawnReinforcements", | ||
"resource": "zombie.spawn_reinforcements", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "flyingSpeed", | ||
"resource": "generic.flying_speed", | ||
"default": 0.4, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "luck", | ||
"resource": "generic.luck", | ||
"default": 0, | ||
"min": -1024, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "health", | ||
"resource": "health", | ||
"default": 20, | ||
"min": 0, | ||
"max": 20 | ||
}, | ||
{ | ||
"name": "absorption", | ||
"resource": "absorption", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "exhaustion", | ||
"resource": "player.exhaustion", | ||
"default": 0, | ||
"min": 0, | ||
"max": 5 | ||
}, | ||
{ | ||
"name": "experienceProgress", | ||
"resource": "player.experience", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "experienceLevel", | ||
"resource": "player.level", | ||
"default": 0, | ||
"min": 0, | ||
"max": 24791 | ||
}, | ||
{ | ||
"name": "hunger", | ||
"resource": "player.hunger", | ||
"default": 20, | ||
"min": 0, | ||
"max": 20 | ||
}, | ||
{ | ||
"name": "saturation", | ||
"resource": "player.saturation", | ||
"default": 20, | ||
"min": 0, | ||
"max": 20 | ||
} | ||
] |
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@@ -1,54 +1,93 @@ | ||
[ | ||
{ | ||
"name": "maxHealth", | ||
"resource": "generic.maxHealth" | ||
"resource": "generic.maxHealth", | ||
"default": 20, | ||
"min": 1, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "followRange", | ||
"resource": "generic.followRange" | ||
"resource": "generic.followRange", | ||
"default": 32, | ||
"min": 0, | ||
"max": 2048 | ||
}, | ||
{ | ||
"name": "knockbackResistance", | ||
"resource": "generic.knockbackResistance" | ||
"resource": "generic.knockbackResistance", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "movementSpeed", | ||
"resource": "generic.movementSpeed" | ||
"resource": "generic.movementSpeed", | ||
"default": 0.7, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "attackDamage", | ||
"resource": "generic.attackDamage" | ||
"resource": "generic.attackDamage", | ||
"default": 2, | ||
"min": 0, | ||
"max": 2048 | ||
}, | ||
{ | ||
"name": "horseJumpStrength", | ||
"resource": "horse.jumpStrength" | ||
"resource": "horse.jumpStrength", | ||
"default": 0.7, | ||
"min": 0, | ||
"max": 2 | ||
}, | ||
{ | ||
"name": "zombieSpawnReinforcements", | ||
"resource": "zombie.spawnReinforcements" | ||
"resource": "zombie.spawnReinforcements", | ||
"default": 0, | ||
"min": 0, | ||
"max": 1 | ||
}, | ||
{ | ||
"name": "attackSpeed", | ||
"resource": "generic.attackSpeed" | ||
"resource": "generic.attackSpeed", | ||
"default": 4, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "flyingSpeed", | ||
"resource": "generic.flyingSpeed" | ||
"resource": "generic.flyingSpeed", | ||
"default": 0.4, | ||
"min": 0, | ||
"max": 1024 | ||
}, | ||
{ | ||
"name": "attackKnockback", | ||
"resource": "generic.attackKnockback" | ||
"resource": "generic.attackKnockback", | ||
"default": 0, | ||
"min": 0, | ||
"max": 5 | ||
}, | ||
{ | ||
"name": "armor", | ||
"resource": "generic.armor" | ||
"name": "armorHealth", | ||
"resource": "generic.armor", | ||
"default": 0, | ||
"min": 0, | ||
"max": 30 | ||
}, | ||
{ | ||
"name": "armorToughness", | ||
"resource": "generic.armorToughness" | ||
"resource": "generic.armorToughness", | ||
"default": 0, | ||
"min": 0, | ||
"max": 20 | ||
}, | ||
{ | ||
"name": "luck", | ||
"resource": "generic.luck" | ||
"resource": "generic.luck", | ||
"default": 0, | ||
"min": -1024, | ||
"max": 1024 | ||
} | ||
] |
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