Skip to content

Commit

Permalink
[main] Next release changes (#162)
Browse files Browse the repository at this point in the history
<!--- Provide a general summary of your changes in the Title above -->

## Description
<!--- Describe your changes in detail -->
This PR merges `develop` and `main` for a tagged release so it can be
used by most users (utilising debug flags where required).

## Release Notes

- **New Features**
- Introduced menu sound effects for enhanced user experience (the
default is off).
- Added N64 ROM autoload functionality, allowing users to set a specific
ROM to load automatically.
- Added menu boot hotkey (hold `start` to return to menu when autoload
is enabled).
- Added context menu and settings management options GUI for managing
various settings in `config.ini`.
- Added functionality for editing the real-time clock (RTC) within the
RTC menu view.
- Improved flashcart info view for showing supported flashcart features
and version.
- Enhanced UI components with new drawing functions and improved
organization.
	- Added emulator support for `SMS`, `GG`, and `CHF` ROMs.
- Enhanced joypad input handling for menu actions, improving
responsiveness.
	- Optimized boxart image loading from filesystem.
	- Improved various text to make the functionality more clear.

- **Bug Fixes**
- Improved error handling in multiple areas, particularly in save
loading and ROM management.
- Enhanced memory management to prevent potential leaks during error
conditions.
	- Fixed text flickering in certain circumstances.

- **Documentation**
- Updated README and various documentation files to reflect new features
and usage instructions.
- Added detailed setup instructions for SD cards and menu customization.
- Enhanced clarity in documentation for RTC settings and menu
customization.
- Improved organization and clarity of SD card setup instructions for
various flashcarts.

- **Refactor**
- Standardized naming conventions across UI components for better
organization.
- Restructured sound management and input handling for improved
responsiveness.
- Streamlined the loading state management for ROMs and disks within the
menu system.
- Improved clarity and usability of the developer guide and other
documentation files.

### Current known Issues
* The RTC UI requires improvement (awaiting UI developer).
* BETA_SETTING: PAL60 when using HDMI mods has regressed (awaiting
libdragon fix).
* ALPHA_FEATURE: ED64 X Series detection does not occur properly
(however this is not a problem as not tag released asset).
* ALPHA_FEATURE: ED64 V Series only supports loading ROMs (however this
is not a problem as not tag released asset).
* Menu sound FX may not work properly when a 64 Disk Drive is also
attached (work around: turn sound FX off).

### Breaking changes
* Disk drive expansion ROMs are now loaded with `Z|L` instead of `R` to
align with ROM info context menu (and future functionality).

## Motivation and Context
<!--- What does this sample do? What problem does it solve? -->
<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
Merge the changes:
#110 
#106 
#101 
#89 
#74
and other improvements.

## How Has This Been Tested?
<!-- (if applicable) -->
<!--- Please describe in detail how you tested your sample/changes. -->
<!--- Include details of your testing environment, and the tests you ran
to -->
<!--- see how your change affects other areas of the code, etc. -->
Locally on an SC64.

## Screenshots
<!-- (if appropriate): -->

![image](https://github.com/user-attachments/assets/799fc21c-8743-4c21-8449-b4f531d5c62c)


## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [x] Improvement (non-breaking change that adds a new feature)
- [x] Bug fix (fixes an issue)
- [x] Breaking change (breaking change)
- [x] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)

## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [x] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.

<!--- It would be nice if you could sign off your contribution by
replacing the name with your GitHub user name and GitHub email contact.
-->
Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

## Summary by CodeRabbit

- **New Features**
- Enhanced documentation for N64 Flashcart Menu, including new emulator
support and features like menu sound effects and N64 ROM autoload.
- Added support for additional flashcart features and firmware version
retrieval in the flashcart subsystem.
- Introduced new settings for sound effects and ROM autoloading in the
menu system.

- **Bug Fixes**
- Improved error handling in various menu functions to prevent memory
leaks and ensure proper resource management.

- **Refactor**
- Updated naming conventions for UI component functions to improve
clarity and organization.
- Restructured the sound management functionality to enhance user
interaction feedback.

- **Documentation**
- Expanded sections in README and other documentation files for clarity
on emulator support and usage instructions.

- **Chores**
- Updated dependencies and version references in Dockerfile and other
configuration files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
Co-authored-by: Suprapote <[email protected]>
Co-authored-by: Christopher Bonhage <[email protected]>
Co-authored-by: Mateusz Faderewski <[email protected]>
Co-authored-by: Fazana <[email protected]>
Co-authored-by: Guillermo Horacio Romero Villa <[email protected]>
  • Loading branch information
6 people authored Dec 30, 2024
1 parent 49ea127 commit 9113d1c
Show file tree
Hide file tree
Showing 69 changed files with 2,201 additions and 701 deletions.
2 changes: 1 addition & 1 deletion .devcontainer/Dockerfile
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
FROM debian:bookworm-slim

ARG SC64_DEPLOYER_VERSION=v2.20.0
ARG SC64_DEPLOYER_VERSION=v2.20.2
RUN apt-get update && \
apt-get upgrade -y && \
apt-get install build-essential doxygen git python3 wget -y && \
Expand Down
12 changes: 7 additions & 5 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,8 @@ jobs:
with:
name: Rolling release
body: Rolling release built from latest commit on `main` branch.
tag_name: rolling-release
tag_name: 'rolling_release'
make_latest: true
files: |
./output/N64FlashcartMenu.n64
./output/menu.bin
Expand All @@ -90,9 +91,10 @@ jobs:
uses: softprops/action-gh-release@v2
if: github.ref == 'refs/heads/develop'
with:
name: 'Rolling dev release-V${{ github.run_id }}'
body: Rolling dev prerelease built from latest commit on `develop` branch.
tag_name: prerelease-dev
name: 'Rolling pre-release'
body: Experimental pre-release built from latest commit on `develop` branch.
target_commitish: develop
tag_name: 'rolling_pre-release'
prerelease: true
files: |
./output/N64FlashcartMenu.n64
Expand All @@ -111,7 +113,7 @@ jobs:
- uses: actions/checkout@v4

- name: Run Doxygen
uses: mattnotmitt/doxygen-action@1.9.5
uses: mattnotmitt/doxygen-action@v1
with:
doxyfile-path: './Doxyfile'

Expand Down
1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
# Ignore generated files in the libdragon FS
/filesystem/FiraMonoBold.font64
/filesystem/*.wav64
/filesystem/*.sprite

# Ignore external development tools
/tools/*
Expand Down
35 changes: 27 additions & 8 deletions Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ SRCS = \
flashcart/64drive/64drive_ll.c \
flashcart/64drive/64drive.c \
flashcart/flashcart_utils.c \
flashcart/ed64/ed64_vseries.c \
flashcart/flashcart.c \
flashcart/sc64/sc64_ll.c \
flashcart/sc64/sc64.c \
Expand All @@ -40,11 +41,6 @@ SRCS = \
libs/miniz/miniz.c \
menu/actions.c \
menu/cart_load.c \
menu/components/background.c \
menu/components/boxart.c \
menu/components/common.c \
menu/components/context_menu.c \
menu/components/file_list.c \
menu/disk_info.c \
menu/fonts.c \
menu/hdmi.c \
Expand All @@ -55,6 +51,11 @@ SRCS = \
menu/rom_info.c \
menu/settings.c \
menu/sound.c \
menu/ui_components/background.c \
menu/ui_components/boxart.c \
menu/ui_components/common.c \
menu/ui_components/context_menu.c \
menu/ui_components/file_list.c \
menu/usb_comm.c \
menu/views/browser.c \
menu/views/credits.c \
Expand All @@ -77,24 +78,42 @@ SRCS = \
FONTS = \
FiraMonoBold.ttf

SOUNDS = \
cursorsound.wav \
back.wav \
enter.wav \
error.wav \
settings.wav

OBJS = $(addprefix $(BUILD_DIR)/, $(addsuffix .o,$(basename $(SRCS))))
MINIZ_OBJS = $(filter $(BUILD_DIR)/libs/miniz/%.o,$(OBJS))
SPNG_OBJS = $(filter $(BUILD_DIR)/libs/libspng/%.o,$(OBJS))
DEPS = $(OBJS:.o=.d)

FILESYSTEM = \
$(addprefix $(FILESYSTEM_DIR)/, $(notdir $(FONTS:%.ttf=%.font64)))
$(addprefix $(FILESYSTEM_DIR)/, $(notdir $(FONTS:%.ttf=%.font64))) \
$(addprefix $(FILESYSTEM_DIR)/, $(notdir $(SOUNDS:%.wav=%.wav64))) \
$(addprefix $(FILESYSTEM_DIR)/, $(notdir $(IMAGES:%.png=%.sprite)))

$(MINIZ_OBJS): N64_CFLAGS+=-DMINIZ_NO_TIME -fcompare-debug-second
$(SPNG_OBJS): N64_CFLAGS+=-isystem $(SOURCE_DIR)/libs/miniz -DSPNG_USE_MINIZ -fcompare-debug-second
$(FILESYSTEM_DIR)/FiraMonoBold.font64: MKFONT_FLAGS+=-c 1 --size 16 -r 20-1FF -r 2026-2026 --ellipsis 2026,1
$(FILESYSTEM_DIR)/FiraMonoBold.font64: MKFONT_FLAGS+=--compress 1 --outline 1 --size 16 --range 20-7F --range 80-1FF --range 2026-2026 --ellipsis 2026,1
$(FILESYSTEM_DIR)/%.wav64: AUDIOCONV_FLAGS=--wav-compress 1

$(@info $(shell mkdir -p ./$(FILESYSTEM_DIR) &> /dev/null))

$(FILESYSTEM_DIR)/%.font64: $(ASSETS_DIR)/%.ttf
$(FILESYSTEM_DIR)/%.font64: $(ASSETS_DIR)/fonts/%.ttf
@echo " [FONT] $@"
@$(N64_MKFONT) $(MKFONT_FLAGS) -o $(FILESYSTEM_DIR) "$<"

$(FILESYSTEM_DIR)/%.wav64: $(ASSETS_DIR)/sounds/%.wav
@echo " [AUDIO] $@"
@$(N64_AUDIOCONV) $(AUDIOCONV_FLAGS) -o $(FILESYSTEM_DIR) "$<"

$(FILESYSTEM_DIR)/%.sprite: $(ASSETS_DIR)/images/%.png
@echo " [SPRITE] $@"
@$(N64_MKSPRITE) $(MKSPRITE_FLAGS) -o $(dir $@) "$<"

$(BUILD_DIR)/$(PROJECT_NAME).dfs: $(FILESYSTEM)

$(BUILD_DIR)/menu/views/credits.o: .FORCE
Expand Down
86 changes: 77 additions & 9 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,18 +18,21 @@ An open source menu for N64 flashcarts.
* Fully Open Source.
* Loads all known N64 games (including iQue and Aleck64 ROMs (even if they are byteswapped)).
* Fully emulates the 64DD and loads 64DD disks (SummerCart64 only).
* Emulator support (NES, SNES, GB, GBC) ROMs.
* Emulator support (NES, SNES, GB, GBC, SMS, GG, CHF) ROMs.
* N64 ROM box image support.
* Background image (PNG) support.
* Comprehensive ROM save database (including HomeBrew headers).
* Comprehensive ROM information display.
* Real Time Clock support.
* Music playback (MP3).
* Menu sound effects.
* N64 ROM autoload.


## Documentation
* [Getting started guide](./docs/00_getting_started_sd.md)
* [Menu controls](./docs/01_menu_controls.md)
* [Menu customization](./docs/07_menu_customization.md)
* [Developer guide](./docs/99_developer_guide.md)

## Video showcase (as of Oct 12 2023)
Expand All @@ -48,12 +51,60 @@ An open source menu for N64 flashcarts.
## Experimental features
These features are subject to change:

### ROM Boxart
To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type.
i.e. for GoldenEye 2 letters, this would be `GE.png`.
i.e. for GoldenEye 3 letters, this would be `NGE.png`.
A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
### N64 ROM autoload
To use the autoload function, while on the `N64 ROM information` display, press the `R` button on your joypad and select the `Set ROM to autoload` option. When you restart the console, it will now only load the selected ROM rather than the menu.
The autoload setting is stored in `config.ini` and persists until changed. This feature may slightly increase boot time as the menu needs to check for the Start button state.
NOTE: To return to the menu, hold the joypad `Start` button while powering on the console.

### GamePak sprites
To use N64 GamePak sprites, place PNG files within the `sd:/menu/boxart/` folder.

#### Supported sprites
These must be `PNG` files that use the following dimensions:
* Standard N64 GamePak boxart sprites: 158x112
* Japanese N64 GamePak boxart sprites: 112x158
* 64DD boxart sprites: 129x112

Supported PNG formats:
* RGB/RGBA color formats
* 8-bit color depth

They will be loaded by directories using each character (case-sensitive) of the full 4 character Game Code (as identified in the menu ROM information).
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.

To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3 letter IDs instead:
i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.

**Warning**: Excluding the region ID may show the wrong boxart.
**Note**: For future support, boxart sprites should also include:
* `boxart_back.png`
* `boxart_top.png`
* `boxart_bottom.png`
* `boxart_left.png`
* `boxart_right.png`

As a starting point, here is a link to a boxart pack following the new structure, including `boxart_front.png` and failback images:
* [Link](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)


#### Compatibilty mode
If you cannot yet satisfy the correct boxart layout, The menu still has **deprecated** support for filenames containing the Game ID.

**Note:** This will add a noticeable delay for displaying parts of the menu.

Each file must be named according to the 2,3 or 4 letter GamePak ID (matched in this order).
i.e.
* for GoldenEye 4 letters, this would be `sd:/menu/boxart/NGEE.png` and/or `sd:/menu/boxart/NGEP.png`.
* for GoldenEye 3 letters, this would be `sd:/menu/boxart/NGE.png`.
* for GoldenEye 2 letters, this would be `sd:/menu/boxart/GE.png`.


As a starting point, here are some links to boxart packs:
* [Japan Boxart](https://mega.nz/file/KyJR0B6B#ERabLautAVPaqJTIdBSv4ghbudNhK7hnEr2ZS1Q6ub0)
* [American Boxart](https://mega.nz/file/rugAFYSQ#JHfgCU2amzNVpC4S6enP3vg--wtAAwsziKa7cej6QCc)
* [European Boxart](https://mega.nz/file/OmIV3aAK#kOWdutK1_41ffN64R6thbU7HEPR_M9qO0YM2mNG6RbQ)
* [64DD Boxart](https://mega.nz/file/ay5wQIxJ#k3PF-VMLrZJxJTr-BOaOKa2TBIK7c2t4zwbdshsQl40)


### Menu Settings
Expand All @@ -73,15 +124,32 @@ If required, you can manually adjust the file on the SD card using your computer
* Download the latest `menu.bin` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.


### ED64 & ED64P
### ED64 - WIP - UNTESTED AND UNSUPPORTED - USE AT OWN RISK
Currently not supported, but work is in progress (See [PR's](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls)).
**Warning**: The menu may be able to load ROMs but cannot guarantee save functionality. Existing saves may be corrupted.

The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).
#### ED64 (Vseries)
The aim is to reach feature parity with [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries) / [ED64-OfficialOS](https://krikzz.com/pub/support/everdrive-64/v2x-v3x/os-bin/).
Download the `OS64.v64` ROM from the latest [action run - assets] and place it in the `/ED64` folder.

#### ED64 (X series)
X Series support is currently awaiting fixes. Please use the official [OS](https://krikzz.com/pub/support/everdrive-64/x-series/OS/) for now.

#### ED64 (P clone)
Download the `OS64P.v64` ROM from the latest [action run - assets] and place it in the `/ED64P` folder.
The aim is to reach feature parity with [Altra64](https://github.com/networkfusion/altra64)


# Open source software and licenses used

* [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
* [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
* [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
* [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
* [miniz](https://github.com/richgel999/miniz) (MIT License)

## Sounds
See [License](https://pixabay.com/en/service/license-summary/) for the following sounds:
* [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use)
* [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use)
* [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)
File renamed without changes.
Binary file added assets/sounds/back.wav
Binary file not shown.
Binary file added assets/sounds/cursorsound.wav
Binary file not shown.
Binary file added assets/sounds/enter.wav
Binary file not shown.
Binary file added assets/sounds/error.wav
Binary file not shown.
Binary file added assets/sounds/settings.wav
Binary file not shown.
19 changes: 17 additions & 2 deletions docs/00_getting_started_sd.md
Original file line number Diff line number Diff line change
@@ -1,11 +1,22 @@
## First time setup of SD card

Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*).
### Flashcarts
Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart.
**warning** Filenames are expected to be part of the ASCII character set. Unicode characters are not fully supported and may cause a crash screen.

#### SC64
- FAT32 and EXFAT are fully supported.
- An SD formatted with 128 kiB cluster size is recommended.

- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
- Create a folder in the root of your SD card called `menu`.
- Place your ROMs on the SD Card, in any folder (**except for `menu`**).

#### Other supported flashcarts
- FAT32 recommended.
- An SD formatted with default cluster size is recommended.



### Emulator support
Emulators should be added to the `/menu/emulators` directory on the SD card.
Expand All @@ -14,6 +25,8 @@ Menu currently supports the following emulators and associated ROM file names:
- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom`
- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64`
- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)
- **SMS** / **GG**: [smsPlus64](https://github.com/fhoedemakers/smsplus64/releases) by *fhoedmakers* - `smsPlus64.z64`
- **Fairchild Channel F**: [Press-F-Ultra](https://github.com/celerizer/Press-F-Ultra/releases) by *celerizer* - `Press-F.z64`


### 64DD disk support
Expand All @@ -40,7 +53,9 @@ SD:\
│ ├── neon64bu.rom
│ ├── sodium64.z64
│ ├── gb.v64
│ └── gbc.v64
│ ├── gbc.v64
│ ├── smsPlus64.z64
│ └── Press-F.z64
├── (a rom).z64
├── (a rom).n64
Expand Down
5 changes: 5 additions & 0 deletions docs/07_menu_customization.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# Menu customization

## Using a custom font
Add a `font64` file to the root directory called "custom.font64"
This can be build using `libdragon` tools.
9 changes: 7 additions & 2 deletions docs/99_developer_guide.md
Original file line number Diff line number Diff line change
Expand Up @@ -45,10 +45,13 @@ For ease of development and debugging, the menu ROM can run in the [Ares emulato
* Add the required file to the correct folder on your SD card.


## Update Libdragon submodule
This repo currently uses the `preview` branch as a submodule at a specific commit.
## Update submodules
To update to the latest version, use `git submodule update --remote` from the terminal.

### libdragon
This repo currently uses the `preview` branch as a submodule at a specific commit.
* To ensure your local instance is building against it, use `cd ./libdragon && make clobber -j && make libdragon tools -j && make install tools-install -j && cd ..`

## Generate documentation
Run `doxygen` from the dev container terminal.
Make sure you fix the warnings before creating a PR!
Expand All @@ -57,6 +60,8 @@ Generated documentation is located in the `output/docs` folder and auto-publishe
Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/)

### Test generated docs in the dev-container
Testing the documentation locally allows you to preview changes and ensure everything renders correctly before submitting your changes.

Install Prerequisites:
```bash
apt-get install ruby-full build-essential zlib1g-dev
Expand Down
2 changes: 1 addition & 1 deletion libdragon
Submodule libdragon updated 345 files
Loading

0 comments on commit 9113d1c

Please sign in to comment.