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loitering #5416
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Remove the FollowSpiral task, and it should work. |
I removed the Spiral. still no walking around when loitering. |
Isn't it the point ? |
Ah. Ok. That was my understanding issue. |
What do you mean by walking 'around'? If you are asking will it execute the MoveToFort task while loitering, yes it will. |
I never used it but according to the code, it should not run the MoveToFort while loitering:
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@alexyaoyang maybe you are on master. In current dev it is changed. sorry. should have added the branch. |
I understood loitering means stay there according to another discussion in another issue. Now if we agree it means to potenrially handover movement to another task, we have to return Success. |
@ukos-git I have a few bots running, some on latest dev and some on old dev, which explains why I can still see some loitering movements :) @anakin5 Ah I see that you've submitted a PR and changed it a couple of days ago. Sorry I didn't saw that PR before. Let me correct myself that the code right now doesn't allow you to move while loiter. However the intended behavior of loiter is tasks that are placed under FollowPath will be executed. This was the behavior prior to the change in my logs, also quote @janpascal from his PR #4660
What's your opinion on this? |
@alexyaoyang maybe we should add an option like |
@ukos-git, I get your point but won't make sense if you enabled some task that needs the bot to walk but then you will not allow the bot to walk 😄 |
what a mess. now the new posts from yesterday are also gone. feeling like sisiphos. the line is already reverted in current dev As the term "LOITER" is fairly uncommon to non-naitive speakers it would also be great to change the constant to WANDER to avoid subsequent misunderstandings. |
Unfortunately, reverting |
Nothing's missed anything. Pull to master will happen in due course. |
What a disaster this issue is. Logically, if you're loitering you're staying in one location. Walking around is the exact opposite of this. If you want to wait at a pokestop, set loiter. If not, don't. You can't have both. |
It's not in the |
@Gobberwart you missed the point:
It is sure that you can not stand still and walk at the same time. That's not the issue. |
I missed this this "loiter" thing.. when can we have "wander" then? |
why I want this back? is mainly because in my scenario, the spawn area has only one pokestop. I need to have a combination of both FollowPath and MoveToFort... FollowPath will scan the spawn area... and after scanning, do MoveToFort to get some pokeballs.. Is there any config that can do this without loiter? |
hi there.
i have an understanding issue. read the docs and tried a lot but I don't get it.
I have a point-path file with loitering points. So far everything works. The bot walks to the points and loiters at some stops for 0s and at some for 500s (as specified in the file). So far so good.
my initial standard tasks are set like in the standard config and are all beeing executed when in loitering mode. But I can not get the MovetoFort-Task after the FollowPath-Task to Work.
tasks: ... --> spinFort --> FollowPath --> FollowSpiral --> MovetoFort
can someone post a working task-list for me, please?
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