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With enableTexturePrefetch set to 1 custom textures are loaded into memory each time after switching windowed/fullscreen modes and/or alt-tabbing from fullscreen. This results in exceeding accessible memory and crash.
The text was updated successfully, but these errors were encountered:
Areteic
changed the title
Texture prefecth memroy leak (?)
Texture prefetch memory leak (?)
Oct 15, 2016
If texture override and texture prefetch was enabled, all overridden
textures would be loaded again every time the D3D device was reset, for
example when re-entering fullscreen mode again after alt-tabbing away from
DS. The already loaded textures would not be freed, leading to a
significant memory leak.
This change makes prefetching happen only on the first init, and should
fixPeterTh#32.
With
enableTexturePrefetch
set to1
custom textures are loaded into memory each time after switching windowed/fullscreen modes and/or alt-tabbing from fullscreen. This results in exceeding accessible memory and crash.The text was updated successfully, but these errors were encountered: