Only prefetch texture overrides on first init #13
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
If texture override and texture prefetch was enabled, all overridden
textures would be loaded again every time the D3D device was reset, for
example when re-entering fullscreen mode again after alt-tabbing away from
DS. The already loaded textures would not be freed, leading to a
significant memory leak.
This change makes prefetching happen only on the first init, and should
fix #32.