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Contributor
MilanDierick
commented
May 31, 2019
- Updated contributers.md
- Every replay now has it's own set of autosaves
- The settings used for hosting a server are now persistent between sessions
- Updated Dutch translation
- Updated Danish translation
- Updated Korean translation
- Several bug-fixes
* Autosaves per Game Name - Quality of Life Enhancement When I play multiplayer games, I often cycle between files frequently depending on who I'm playing with. I have a file here that I play with one friend, another there that I player with a couple others, so on and so forth. With all this switching around, it can be easy to forget to save a Replay and have all traces of that file overwritten as your last hope - the autosaves - are overwritten by the other games you're hosting. This change solves that by including the name of the game session in the autosave's name. Each name will support the usual 5 slots as per normal. For example, if I host a game and give it the name "Together", then the autosaves created from this will be named "Autosave-Together-1", "Autosave-Together-2", etc... and will not overwrite other autosaves from sessions with other names. Note: the autosave's use the name of the game session (the name picked in the host dialog), not the name of the loaded file/replay. * Added toggle that controls whether or not the game name will be appended to the autosave names. The toggle is set by the host from the HostWindow and defaults to off to maintain the default user experience. Added new entry to the language files for this new option. The same value is provided for each (in English) so these will need to be localized later. * Moved the appendNameToAutosave option to the Mod Setting page.
* Improve autosave feature Autosave now mimics its singleplayer counterpart * Add missing French translation Fix indentations * Fix indentation * Add a switch that toggles autosave ticking while time is paused Prevent a possible underflow when autosave feature is disabled
Feature/issue 21 Invalid save/replay file handling for ServerBrowser window.
…appendNameToAutosave
Fix appendNameToAutosave not being saved
[#43] When reading in mod configuration file, read in value for appendNameToAutosave
* Dutch translation for Rimworld Multiplayer Mod * Add files via upload * Delete Multiplayer.xml * Delete Dutch * Uploaded in the right format * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml * Update Multiplayer.xml
feature/ServerSettings Persistent server settings
* Danish language support Adds danish language support to the multiplayer mod. * Update Multiplayer.xml * Update Multiplayer.xml
Updated About.xml
Release script changes
* Updating Dutch Translation * Updating the Korean Translation with changes from ohgree * Update Multiplayer.xml
SamboyCoding
approved these changes
May 31, 2019
Parexy
approved these changes
May 31, 2019
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