Skip to content

2.4.83-beta-MC1.7.10 (Release Candidate)

Pre-release
Pre-release
Compare
Choose a tag to compare
@shadowmage45 shadowmage45 released this 24 Dec 22:14

Change Log:

  • CHANGE - highly enchanted tools now requires 2 enchantment books, of any type. lightly enchanted tools requires a single enchantment book of any type. Closes #190
  • FIX - fix using 'use research' setting from config. fix using 'use research resources' from config. Closes #188
  • CHANGE - allow researched recipe to use ore dictionary for item matching. -may- greatly fubar all the things. Closes #185
  • CHANGE - reduce knockback from archer arrows by half. Should make fighting swarms of archers a lot easier. Will also reduce archer effectiveness when they are fighting solo (mobs will hit them much more often with less knockback). Closes #174
  • CHANGE - update 'building expansion' setting for included default town templates.
  • CHANGE - update cluster value for default included structures; should reduce frequency of two large structures close together, and reduce the frequency of them spawning next to towns.
  • FIX - add randomized loot to chest in village smith template
  • FIX - add preview images for most structures
  • FIX - fix outhouse template; change gold block to chest+nuggets.
  • NEW - add dulciphi's mayor mansion template and add tavern template to small town structure lists. add screenshot for dulc' mayor mansion. update default structure pack with all new changes.
  • FIX - Fix an issue that was causing cluster value to be improperly calculated (doubling the value of some structures, counting some structures out past the cutoff distance, basically fubar).
  • CHANGE - update villager spawn #'s in default town templates
  • FIX - fix included windmill template
  • FIX - add trapped chest meta rotation mapping
  • FIX - add rule to handle new skull tile-entity data format; rotation supported. (will need to rescan any templates with skulls in them)
  • FIX - fix sign post blocks not generating properly.
  • FIX - fix town generator placement of lamps in front of doors. if doors are set properly in the template, a single block will be ignored for lamp-post positioning (might still have issues with double doors).
  • FIX - fix up loading of template images in directories in structure packs.
  • FIX - fix mayoral mannor missing the top of its roof =\ (and add some random loot to the chests)
  • CHANGE - adjust selection weight of towns to encourage spawning of walled town more, and fewer bandit towns.