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olc::PixelGameEngine Documentation
Javidx9 edited this page Dec 15, 2020
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These classes provide all of the user functionality, and form the basis of PGE applications.
- _olc::PixelGameEngine - The core engine class, drawing routines, user input and window manipulation
- _olc::Pixel - Class representing a single pixel
- _olc::Vector2D - A geometric 2D vector class
- _olc::Sprite - Class representing imagery stored in system RAM
- _olc::Decal - Class representing imagery stored in graphics RAM
- _olc::Renderable - Class providing convenient managing of sprites and decals
- _olc::ResourcePack - Class representing packed asset data
- Setup & Compiling
- Conceptual Descriptions
These classes provide portability and extension options. Creating these classes is considered advanced use of the PGE.
These classes are used internally by the PGE, and are not accessible to the user.