(X-Wing Vassal module and Web page for the X-Wing Vassal league in /docs/)
Plastic Bases
- Small base ship: 113 px²
- Large base ship: 226 px²
- GR-75 / Gozanti / C-ROC Huge ship: 226 px by 551 px
- CR90 / Raider / ? Huge ship: 226 px by 635 px
Ranges
- Range 1 = 282.5 px
- Range 2 = 565.0 px
- Range 3 = 847.5 px
- Range 4 = 1130.0 px
- Range 5 = 1412.5 px
1st edition
Arc Angles:
- Small ship forward arc: 80.90 degrees
- Large ship forward arc: 84.05 degrees
- Large ship stardboard/port mobile turret arc: 95.95 degrees
(to help locate the coordinates of the forward arc's intersection to the forward edge) The arc lines didn't quite go to the cardboard chit corner
- Small ship corner to intersection of forward arc to front edge: 8.3296 px
- Large ship corner to intersection of forward arc to front edge: 11.1650 px
2nd edition
basic assumption: plastic bases are perfect squares.
Total Sizes:
- Small = 113 px / 40.00 mm
- Medium = 171 px / 60.50 mm
- Large = 226 px / 80.00 mm
Cardboard Base:
- All Chit Height = Plastic Base Height
- Small Chit Width = 85.77% of Plastic Width / 34.31 mm / 96.92 px
- Medium Chit Width = 88.16 % of Plastic Width / 53.35 mm / 150.75 px
- Large Chit Width = 89.29% of Plastic Width / 71.43 mm / 201.79 px
Bullseye Arc Width:
- Small Bullseye Arc = 36.97% of Plastic Width / 14.79 mm / 41.78 px
- Medium Bullseye Arc = 24.65% of Plastic Width / 14.79 mm / 41.78 px
- Large Bullseye Arc = 18.49% of Plastic Width / 14.79 mm / 41.78 px
Bullseye Arc Position:
- Small Plastic Base Corner to Bullseye Arc Start: ??% of Plastic Width / ?? mm / 35.61 px
- Medium Plastic Base Corner to Bullseye Arc Start: ??% of Plastic Width / 18.64 mm / 64.61 px
- Large Plastic Base Corner to Bullseye Arc Start: ??% of Plastic Width / ?? mm / 92.11 px
Arc Angle:
- Small ship forward arc: 81.24 degrees
- Medium ship forward arc: 82.80 degrees
- Large ship forward arc: 83.52 degrees
The current way via the autoupdater is using this repository: https://github.com/Mu0n/XWVassalOTA
The following is via using the vassal editor
- Vassal editor
- gradlew unpackVmod
- gradlew downloadXwingData
- push
- Vassal editor, create a ship-specific Protytpe for its actions, await Radarman5's ship art and combine it in a deep-layered photoshop file (save as png), create a new ship-specific tab in the Pieces window, create its dial
- create ordered, open dial+strip for the new ship here: http://xwvassal.info/dialgen/dialgen
- gradlew unpackVmod
- gradlew downloadXwingData
- push
The following is via using intellij
- Your IDE of choice
- gradlew downloadXwingData
- gradlew buildVmod
- push
- Add it to the XWCounterFactory
- gradlew buildVmod
- Import through the Vassal editor
- gradlew unpackVmod