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Mining Skillchip #756
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Mining Skillchip #756
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The basic functionality of the new Shaft Miner skillchip. Includes a new list function.
Expands upon the list of pointable entities. Adds the skillchip to the library vending machine.
Skillchip now a quirk rather than an inherent trait to miners. Adds more lines. Updates radio cooldown to be randomized.
Suggestions very open for lines. |
pointing at gold spams we're rich right |
|
Mining mob lines are done
Finished lines for weapons and materials. Almost done.
More items, almost done. I shall finish what couldn't be!
Finally done with these, now it's ready for review.
monkestation/code/modules/library/skill_learning/job_skillchips/shaft_miner.dm
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monkestation/code/modules/library/skill_learning/job_skillchips/shaft_miner.dm
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Moves the list from a global list to a static skillchip list. Adds notice spans.
This was referenced Jan 1, 2024
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This was referenced Jan 11, 2024
This was referenced Jan 12, 2024
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About The Pull Request
Adds a new neutral (0 point) quirk, "Miner Training", which gives the holder a skillchip allowing them to call out anything mining related they see when they point at it.
It's literally a Deep Rock Galactic reference.
Based off of tgstation/tgstation#72238
Made the suggested changes that contributors had there.
I have very likely missed a number of objects that miners often interact with, but it is very easy to add new ones.
2023-12-19.08-33-45.mp4
Why It's Good For The Game
Meme value aside, this is actually surprisingly more useful than you might think.
Miners are constantly seen as silent and can die without anyone ever realizing it, so giving them a method to easily call out over the radio lets Cargo know if they are alive or not.
And if they go dead silent, they might actually send someone to go searching!
Changelog
🆑
add: Adds "Miner Training" as a Neutral Quirk
/:cl: