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Beepsky stuns are now closer to a stunbaton rather than an instant hardstun #5087
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This would effectively render beepsky drag less useful, I suppose this is fine |
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awaiting admin review
PR is fine code-wise, just needs admin approval now.
Balance
perfectly balanced as all things should be
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About The Pull Request
this makes it so beepsky's stun attack is practically identical to a normal stunbaton (albeit one with unlimited charge), including allowing the target to block it if they have a shield or something.
Why It's Good For The Game
beepsky is basically a stunbaton on wheels. they should act like a stunbaton.
sec should have to arrest people themselves, rather than relying on a batong taped to a toaster.
Changelog
🆑
balance: Securitrons/Beepsky now only deal stamina damage instead of instantly hardstunning someone.
balance: Having baton resistance now also provides resistance against beepsky.
balance: Beepsky can now be blocked/parried with shields and such.
/:cl: