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Beepsky stuns are now closer to a stunbaton rather than an instant hardstun #5087

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merged 2 commits into from
Feb 1, 2025

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Absolucy
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@Absolucy Absolucy commented Jan 25, 2025

About The Pull Request

this makes it so beepsky's stun attack is practically identical to a normal stunbaton (albeit one with unlimited charge), including allowing the target to block it if they have a shield or something.

Why It's Good For The Game

beepsky is basically a stunbaton on wheels. they should act like a stunbaton.

sec should have to arrest people themselves, rather than relying on a batong taped to a toaster.

Changelog

🆑
balance: Securitrons/Beepsky now only deal stamina damage instead of instantly hardstunning someone.
balance: Having baton resistance now also provides resistance against beepsky.
balance: Beepsky can now be blocked/parried with shields and such.
/:cl:

@Absolucy Absolucy added the Balance perfectly balanced as all things should be label Jan 25, 2025
@SupernovaXTS
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This would effectively render beepsky drag less useful, I suppose this is fine

@Absolucy Absolucy added the awaiting admin review PR is fine code-wise, just needs admin approval now. label Feb 1, 2025
@Absolucy Absolucy merged commit c8ef6fe into Monkestation:master Feb 1, 2025
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@Absolucy Absolucy deleted the beepsky-balancing branch February 1, 2025 19:46
github-actions bot added a commit that referenced this pull request Feb 1, 2025
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awaiting admin review PR is fine code-wise, just needs admin approval now. Balance perfectly balanced as all things should be
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2 participants