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A bunch of quirk refactors + improvements #4642
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Absolucy
added
do not merge
don't merge this ffs
Fix
fix da bug
Refactor/Rework
Completely redoing a larger thing / recoding a thing
labels
Dec 21, 2024
…prevent runtimes in bilingual
This was referenced Dec 25, 2024
Coll6
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Dec 26, 2024
ThePooba
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Dec 29, 2024
* Restores Oozling wetness system. Bring a Towel. -Restores dormant Oozling wetness system -Makes wetness affect unconscious Oozlings. -Removes flat bloodloss from getting wet. * Oozling core gps Fix -Fixes bug where core still broadcasting after crushing -Fixes bug being unable to crush a core with a off gps -Adds a bit of flavor text for crushing cores with off gps * fix: Dup/Del Bug with chasms. - Ensures items are properly transferred to the core to prevent conflicts between overlapping movement mechanics. e.g. Chasms * fix: Limb implants being voided when dismemebered -If the limb has an implant it will drop them to the floor instead of voiding it. * Readds oozling melting from touch water sources. * fix: Chest and Cavity implants. Revive visual bug -Implants that go into the chest now drop unpon revival -Cavity implant objects now drop unpon revival -Fixes visual bugs caused by reviving a oozling core -Minor grammar fixes * Restores Oozling healing and tones it down -Restores oozlings healing ability from plasma -Heals 2.5 shared between heal and brute -Healing is disabled by hydrophobia or if Oozlings skin reaches cold limit * Refactor item core storage system -General refactoring -Added filters for banned items and allowed implants and organs -Fixes bug with Nuclear Authentation Disk. Resolve other protected items with the banned items list. * Allows external organs to be stored and saved -External features (Not Anime Traits) such as tails wings antenna will be removed and stored in the core * fix: Core can now case and store injector implants -Oozling cores now recase injector implants before storing -Minor fixes * add: Oozlings scream and jitter upon revive * fix: Resolves (#4219) * Minor text fix * Removes hyno plasma remineder when souless. * fix:Legions absorb oozling core and drops on death * Should make gibbing deaths delete the core * Fix Oozling ability status effects remaining * Refix eyesight repair clean up from #4584 * For code testing * Refactored core item proccessing. Deep item filter * Fixes quirk item duplications and rerolls * Fixes hydrophobia blocking touch water * bal moves revival effects to nugget revivals * Properly removes and fixes blindess. * Revival limb removal refeactor. -Moves the slime blood drop from drop_limb to dismemberment -nugget revival now uses drop_limb allowing for the body and UI to update properly. -head decapitations now drop contents except normal eyes -makes revival compatable with bright eyes. No more duping eyes. * Various small fixes picked 09cc588 from PR #4269 * Quick compat fix for TM #4642
This was referenced Dec 29, 2024
ThePooba
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Jan 7, 2025
* Restores Oozling wetness system. Bring a Towel. -Restores dormant Oozling wetness system -Makes wetness affect unconscious Oozlings. -Removes flat bloodloss from getting wet. * Oozling core gps Fix -Fixes bug where core still broadcasting after crushing -Fixes bug being unable to crush a core with a off gps -Adds a bit of flavor text for crushing cores with off gps * fix: Dup/Del Bug with chasms. - Ensures items are properly transferred to the core to prevent conflicts between overlapping movement mechanics. e.g. Chasms * fix: Limb implants being voided when dismemebered -If the limb has an implant it will drop them to the floor instead of voiding it. * Readds oozling melting from touch water sources. * fix: Chest and Cavity implants. Revive visual bug -Implants that go into the chest now drop unpon revival -Cavity implant objects now drop unpon revival -Fixes visual bugs caused by reviving a oozling core -Minor grammar fixes * Restores Oozling healing and tones it down -Restores oozlings healing ability from plasma -Heals 2.5 shared between heal and brute -Healing is disabled by hydrophobia or if Oozlings skin reaches cold limit * Refactor item core storage system -General refactoring -Added filters for banned items and allowed implants and organs -Fixes bug with Nuclear Authentation Disk. Resolve other protected items with the banned items list. * Allows external organs to be stored and saved -External features (Not Anime Traits) such as tails wings antenna will be removed and stored in the core * fix: Core can now case and store injector implants -Oozling cores now recase injector implants before storing -Minor fixes * add: Oozlings scream and jitter upon revive * fix: Resolves (#4219) * Minor text fix * Removes hyno plasma remineder when souless. * fix:Legions absorb oozling core and drops on death * Should make gibbing deaths delete the core * Fix Oozling ability status effects remaining * Refix eyesight repair clean up from #4584 * For code testing * Refactored core item proccessing. Deep item filter * Fixes quirk item duplications and rerolls * Fixes hydrophobia blocking touch water * bal moves revival effects to nugget revivals * Properly removes and fixes blindess. * Revival limb removal refeactor. -Moves the slime blood drop from drop_limb to dismemberment -nugget revival now uses drop_limb allowing for the body and UI to update properly. -head decapitations now drop contents except normal eyes -makes revival compatable with bright eyes. No more duping eyes. * Various small fixes picked 09cc588 from PR #4269 * Quick compat fix for TM #4642 * Undoes gibbing core deletion fix. * Restores DNA gib removal check. GC changes.
Gw0sty
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that referenced
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Jan 9, 2025
* Restores Oozling wetness system. Bring a Towel. -Restores dormant Oozling wetness system -Makes wetness affect unconscious Oozlings. -Removes flat bloodloss from getting wet. * Oozling core gps Fix -Fixes bug where core still broadcasting after crushing -Fixes bug being unable to crush a core with a off gps -Adds a bit of flavor text for crushing cores with off gps * fix: Dup/Del Bug with chasms. - Ensures items are properly transferred to the core to prevent conflicts between overlapping movement mechanics. e.g. Chasms * fix: Limb implants being voided when dismemebered -If the limb has an implant it will drop them to the floor instead of voiding it. * Readds oozling melting from touch water sources. * fix: Chest and Cavity implants. Revive visual bug -Implants that go into the chest now drop unpon revival -Cavity implant objects now drop unpon revival -Fixes visual bugs caused by reviving a oozling core -Minor grammar fixes * Restores Oozling healing and tones it down -Restores oozlings healing ability from plasma -Heals 2.5 shared between heal and brute -Healing is disabled by hydrophobia or if Oozlings skin reaches cold limit * Refactor item core storage system -General refactoring -Added filters for banned items and allowed implants and organs -Fixes bug with Nuclear Authentation Disk. Resolve other protected items with the banned items list. * Allows external organs to be stored and saved -External features (Not Anime Traits) such as tails wings antenna will be removed and stored in the core * fix: Core can now case and store injector implants -Oozling cores now recase injector implants before storing -Minor fixes * add: Oozlings scream and jitter upon revive * fix: Resolves (Monkestation#4219) * Minor text fix * Removes hyno plasma remineder when souless. * fix:Legions absorb oozling core and drops on death * Should make gibbing deaths delete the core * Fix Oozling ability status effects remaining * Refix eyesight repair clean up from Monkestation#4584 * For code testing * Refactored core item proccessing. Deep item filter * Fixes quirk item duplications and rerolls * Fixes hydrophobia blocking touch water * bal moves revival effects to nugget revivals * Properly removes and fixes blindess. * Revival limb removal refeactor. -Moves the slime blood drop from drop_limb to dismemberment -nugget revival now uses drop_limb allowing for the body and UI to update properly. -head decapitations now drop contents except normal eyes -makes revival compatable with bright eyes. No more duping eyes. * Various small fixes picked 09cc588 from PR Monkestation#4269 * Quick compat fix for TM Monkestation#4642
Gw0sty
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that referenced
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Jan 9, 2025
* A bunch of quirk refactors + improvements * Fix a runtime with the heterochromatic quirk (usually during credits) * properly clone heterochromatic and phobia, dont clone junkie/smoker, prevent runtimes in bilingual * fix test failures related to clown disbelief * Add some medical record text, exclude some others from scans, and sort variables * okay this ain't needed * ??? * okay im just trying to see wtf is going on with CI now * lmao of fucking course * yeah fuck it lets visually align all of those bc why not * Fix invalid args being passed to `on_clone` * move sign language to `add()` * fix clowns not believing in themselves * get rid of `QUIRK_BRIGHT_EYES` * change filename to avoid conflict with Monkestation#4140 hopefully??
Gw0sty
pushed a commit
to Gw0sty/Monkestation2.0
that referenced
this pull request
Jan 9, 2025
Gw0sty
pushed a commit
to Gw0sty/Monkestation2.0
that referenced
this pull request
Jan 9, 2025
* Restores Oozling wetness system. Bring a Towel. -Restores dormant Oozling wetness system -Makes wetness affect unconscious Oozlings. -Removes flat bloodloss from getting wet. * Oozling core gps Fix -Fixes bug where core still broadcasting after crushing -Fixes bug being unable to crush a core with a off gps -Adds a bit of flavor text for crushing cores with off gps * fix: Dup/Del Bug with chasms. - Ensures items are properly transferred to the core to prevent conflicts between overlapping movement mechanics. e.g. Chasms * fix: Limb implants being voided when dismemebered -If the limb has an implant it will drop them to the floor instead of voiding it. * Readds oozling melting from touch water sources. * fix: Chest and Cavity implants. Revive visual bug -Implants that go into the chest now drop unpon revival -Cavity implant objects now drop unpon revival -Fixes visual bugs caused by reviving a oozling core -Minor grammar fixes * Restores Oozling healing and tones it down -Restores oozlings healing ability from plasma -Heals 2.5 shared between heal and brute -Healing is disabled by hydrophobia or if Oozlings skin reaches cold limit * Refactor item core storage system -General refactoring -Added filters for banned items and allowed implants and organs -Fixes bug with Nuclear Authentation Disk. Resolve other protected items with the banned items list. * Allows external organs to be stored and saved -External features (Not Anime Traits) such as tails wings antenna will be removed and stored in the core * fix: Core can now case and store injector implants -Oozling cores now recase injector implants before storing -Minor fixes * add: Oozlings scream and jitter upon revive * fix: Resolves (Monkestation#4219) * Minor text fix * Removes hyno plasma remineder when souless. * fix:Legions absorb oozling core and drops on death * Should make gibbing deaths delete the core * Fix Oozling ability status effects remaining * Refix eyesight repair clean up from Monkestation#4584 * For code testing * Refactored core item proccessing. Deep item filter * Fixes quirk item duplications and rerolls * Fixes hydrophobia blocking touch water * bal moves revival effects to nugget revivals * Properly removes and fixes blindess. * Revival limb removal refeactor. -Moves the slime blood drop from drop_limb to dismemberment -nugget revival now uses drop_limb allowing for the body and UI to update properly. -head decapitations now drop contents except normal eyes -makes revival compatable with bright eyes. No more duping eyes. * Various small fixes picked 09cc588 from PR Monkestation#4269 * Quick compat fix for TM Monkestation#4642 * Undoes gibbing core deletion fix. * Restores DNA gib removal check. GC changes.
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About The Pull Request
Why It's Good For The Game
nice for things to work, it's cleaner code, and just better overall
Changelog
🆑
refactor: Cleaned up and refactored quite a bit of code related to quirks.
fix: Quirks should properly transfer on cloning now.
fix: Fixed the dwarfism and gigantism quirks being broken with bloodsuckers and such.
fix: Stowaways should no longer have the chance to spawn in lockers where they will immediately die from no air or something.
/:cl: