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Further player height fixes and improvements #4229

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merged 6 commits into from
Nov 23, 2024

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Sorenon
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@Sorenon Sorenon commented Nov 13, 2024

About The Pull Request

  • Fixes Tallest players' hats being too low
  • Alters Tallest player displacement filters to reduce artifacts
  • Fixes a scaling issue with wings.dmi caught by checks added in Three player rendering fixes #4068
  • Enables the Taller player height
  • Enables mutation overlays scaling with height

Old
old
New
new

Why It's Good For The Game

Makes different player heights more consistent and adds slightly more character customisation at zero cost

Changelog

🆑
fix: Fixed usable wings not scaling with player height
fix: Altered how Tallest players render to reduce artifacts
add: Enabled the Taller player height
fix: Enabled mutation overlays scaling with height
/:cl:

@Absolucy
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Out of curiosity, could you attempt to make it so mutation overlays - most noticeably telekinesis, properly work with heights too?

@Sorenon
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Sorenon commented Nov 14, 2024

probably, I'll have a look

@Sorenon
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Sorenon commented Nov 15, 2024

no idea why CI failed for 8cb8638 but mutation overlays should scale now

Absolucy added a commit that referenced this pull request Nov 16, 2024
* Fix runtime in is_valid_z_level (by replacing it with another runtime to narrow things down)

* Skip nulls in `/proc/strip_appearance_underlays`

* clarify stack trace

* better

* okay this is safe to do then

* get rid of all uses of `throw EXCEPTION()`

* debug try/catch for PARSE_LIGHT_COLOR

* revert this so i can tm #4229

* resolves some opendream lints

includes port of tgstation/tgstation#84656 and partial port of tgstation/tgstation#84648

* Removes stupid listlike var access code (#84648)

[Removes all other listlike var
accesses](tgstation/tgstation@4c5996b)

Also fucking dumpsters an unused proc that allowed for arbitrary
variable modifcation. Bad juju

This is undefined behavior and errors in later 515 versions. also it's
stupid as hell

* some more linting fixes

* add more info to PARSE_LIGHT_COLOR debug

* fix runtime in `/datum/ai_planning_subtree/stare_at_thing/SelectBehaviors`

* Prevents persistence from trying to load more engravings than exists (#86065)

## About The Pull Request

During initializing persistent wall engravings, the game picked a number
between 15 and 25, and attempted to load that many. However, if there
were less engravings than that, the loop went on even after the list it
was calling `pick_n_take` on was empty, and multiple times it has logged
a runtime claiming that the engraving was in an incorrect format when it
tried to parse the returned nulls.

This PR ensures that the game will not attempt to load more engravings
than the amount that exists in the persistence files, ensuring less
incorrect error messages during initialization.

## Why It's Good For The Game

Less incorrect lines during initialization on maps that have not
received enough engravings.

## Changelog

Nothing player facing.

* no len, only length

* hrrrrnnggh colonel, I’m trying to fix runtimes but I'm *dummy thicc* and the clap from my asscheeks keeps alerting runtime.log

* revert this for now

* e

* werfijfrjweuirweufjnrfweuijneruwifjn

* qwedfwerfuijhfwerg8yuwerf8yguh

* remove enqueue logging, hopefully reducing lists

* clean up particle spewer code quite a bit

* Rebuild plane masters after client login if switching between 515 and 516 (#87889)

This makes `/datum/player_details` properly track BYOND version and
build separately, as opposed to just the full version string.

Whenever a client logs in, and their BYOND version is 516, while their
previous version was 515, or vice versa, it'll set a newly added client
var, `rebuild_plane_masters`, to TRUE.

During the `COMSIG_MOB_LOGIN` signal handler of a mob's HUD
(`/datum/hud/proc/client_refresh`), it will check to see if
`rebuild_plane_masters` is TRUE - if so, it will set the appropriate
`relay_loc` of (based on client BYOND version) of its plane master
groups, and rebuild their plane masters.

Makes testing stuff across 515 and 516 easier, as your screen won't
break when switching between the two.

516 is _still_ in private alpha, so no user-facing changes.

* Admin deleting a mob now ghostizes it beforehand, preventing a runtime (#87887)

* aeiou

* fix addtimer runtime with modsuit construction

* clean up some false positive runtimes

---------

Co-authored-by: LemonInTheDark <[email protected]>
Co-authored-by: Profakos <[email protected]>
This was referenced Nov 19, 2024
@ThePooba ThePooba merged commit abd032d into Monkestation:master Nov 23, 2024
23 checks passed
github-actions bot added a commit that referenced this pull request Nov 23, 2024
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3 participants