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* NERF: remove advanced parts from station maps One of the biggest skill gaps between vetran viros and new viros is knowing abuot these things. Knowing about this can make your work go 4 Times faster than normal and increased chances of genetic varients. (What makes good dieases actually craz) * QOL: standardize patho equipment Giving pathologists consistent equipment is great for understanding where they lay on the scale of things. As before they are very map-dependent, having two, one, or even none science goggles. Which dormants is kinda the expected way to find virus's to my understanding. Syringes as given in tribute to that idea. And if you take signer it completely deletes your gloves. Which is needed if you get a touch disease. So giving it to vendor is a healthy choice. * Buff? Gives all mpas a Virology Chem fridge Healthy starting points leads to consistent end points * P2 This is better * Minimum changes * Minimum changes * Type pathologist, gets virologists... * a * coolio
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
/datum/outfit/job/virologist | ||
glasses = /obj/item/clothing/glasses/science | ||
backpack_contents = list( | ||
/obj/item/extrapolator = 1, | ||
/obj/item/storage/box/tube = 1, | ||
/obj/item/reagent_containers/syringe =1, | ||
) |
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