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Assorted fixes #1348

Merged
merged 39 commits into from
Dec 26, 2015
Merged

Assorted fixes #1348

merged 39 commits into from
Dec 26, 2015

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LemADEC
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@LemADEC LemADEC commented Nov 28, 2015

Fix #1341 (network lag)
Fix Arcana reconstructor animation on SMP
Various CPU load improvement
Updated to forge 1492
Fixed flowers not spawning with others mods (notably UndergroundBiomes)

CraigParton and others added 30 commits November 6, 2015 21:54
Reuse world RNG whenever possible, thus saving CPU load from recreating
Random instances
Might be due to different forge version?
Added arcane reconstructor deactivation when out of power
Slower and smoother vertical transition
Minor CPU load improvements
Changed to only apply/remove modifiers when necessary
Entities are still updating every tick but bandwitch usage is much lower
(~770 -> ~140 bytes per entities per tick)
Fixed movement glitches due to multiple part of the code chanding the
player properties
While a few display glitches remain, the overall is more fluid/stable
now,
Desert nova can now spawn on all sands, not only Vanilla.
Tarma root can now spawn on all stones and cobblestones, not only
Vanilla.
Quick and dirty textures so we don't have those purple/black missing
ones
Removed double clamping
Keep extended properties instead of always retrieving it
Refactored boolean test for ((!a * b) + a) in (a + b)
It was starting at 32 seconds without any duration modifier nor armor
bonus, up to 10 minutes with 3x duration and top tier armor. In PvP, 30
seconds is more than enough to kill a static target.
Burnout has been increased, so you can't spam the target with that
spell.
Duration was reduced to 10 seconds default + 10% of default duration
modifiers (so up to ~40 seconds with 3x duration modifier, no armor).
When disabled, players in creative mode can't be targetted by other
players.
Create dummy player only once
Added a proper check for OptiFine presence (proper fix)
Adjusted Thaumcraft and DragonAPI too (partial fix)
Bumped coremod version to 0.0.3
When players spawn 2+ bosses, stack overflow occurs after close
proximity attack between 2 bosses (retaliation inception)
Fixed arcana shield to actually absorb damages
Minor speed optimisation
@LemADEC
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LemADEC commented Dec 25, 2015

Server has been fairly stable with those fixes. Are you missing something to merge?

@Mithion
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Mithion commented Dec 26, 2015

Sorry I thought I had already!
3 jobs has been distracting :3

Thank you for reminding me.

Mithion pushed a commit that referenced this pull request Dec 26, 2015
@Mithion Mithion merged commit 6ddb383 into Mithion:master Dec 26, 2015
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5 participants