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Retirement Improvements (Wave Two) #3911
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #3911 +/- ##
============================================
+ Coverage 10.60% 10.65% +0.04%
- Complexity 5487 5528 +41
============================================
Files 836 836
Lines 114267 114311 +44
Branches 17184 17194 +10
============================================
+ Hits 12121 12176 +55
+ Misses 100936 100907 -29
- Partials 1210 1228 +18 ☔ View full report in Codecov by Sentry. |
IllianiCBT
changed the title
[Rebalance] [Retirement] Rebalanced Bonus Modifiers & Payouts
[Overhaul] [Retirement] Retirement Rebalance and Enhancement Project
Mar 27, 2024
IllianiCBT
changed the title
[Overhaul] [Retirement] Retirement Rebalance and Enhancement Project
[Overhaul] Retirement Rebalance and Enhancement Project
Mar 27, 2024
IllianiCBT
added
(RFE) Enhancement
Requests for Enhancement, new features or implementations
AtB
Personnel
Personnel-related Issues
Unofficial
Anything that is not an official BT rule, outside of AtB
UX
User experience
and removed
Unofficial
Anything that is not an official BT rule, outside of AtB
labels
Mar 28, 2024
IllianiCBT
changed the title
[Overhaul] Retirement Rebalance and Enhancement Project
Retirement Improvements (Wave Two)
Mar 28, 2024
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AtB
Personnel
Personnel-related Issues
(RFE) Enhancement
Requests for Enhancement, new features or implementations
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Experience Modifier
Current Implementation
Retirement TN is 3 plus modifiers: experience, officer-status, misc modifiers. Experience is a combination of employee skill rating (regular, veteran, elite, etc) and company Unit Rating.
Problem
By combining these two modifiers it obfuscates where modifiers are coming from, making it difficult for users to understand how the TN is being calculated.
Solution
I have split 'experience' into 'experience' (employee skill rating) and 'unit rating' (company unit rating).
Full credit to https://github.com/SuperStucco
Bonus Modifiers
Current Implementation
During a Retirement Check, Commanders can pay an employee roughly 2 months' wages to reduce the retirement TN by 1.
Problem
This still results in overly high TNs when considering Elite employees.
An Elite (non-officer) employee has a retirement TN of 7 (plus Unit Rating), reduced to 6 by paying the Bonus. This has a failure chance of 27.78%. Effectively a 5in20 chance of losing the pilot.
A Regular (non-officer) employee has a retirement TN of 5 (plus Unit Rating), reduced to 5 by paying the Bonus. This has a failure chance of 16.67%. Effectively a 3in20 chance of losing the pilot.
Solution
Increase bonus payout from 2 months' wage, to 3. Improve Bonus modifier to -2.
Elite employee's failure rate is improved to 16.67% (3in20).
Regular employee's failure rate is improved to 8.33% (2in20).
Shares
Shares Modifiers
Current Implementation
When selecting the contract through the contract market (or new contract dialog) users can specify shares percentage for the contract, from 20%-50% in increments of 10%.
If the contract shares percentage is above 20% pilots reduce their retirement TN by an amount based on the shares percentage:
Problem
The default value for shares percentage is 20%. This means users are likely to be unaware that this modifier exists.
Solution
This modifier is now always visible, when shares are used.
Misc Modifiers
Old Age
Current Implementation
Once an employee reaches 50 they incur a penalty, increasing the retirement TN by 1.
Problem
This lacks nuance. A 120 year old has the same old age penalty as a 60 year old.
Solution
Old Age penalties are now along a gradient: