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Saves made by MekHQ 0.47.14 are not possible to load with the same MekHQ 0.47.14 #2255
Comments
From mekhqlog.txt:
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I'm unable to debug the CPNX without the following units:
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Ah, I didn't think refit files were necessary. Here they are: |
That save, somehow, has a recursive parts tree!
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Try this CPNX: |
It works. Thank you! Well, my dropships became "moderately damaged" but in reality they are undamaged and don't appear in repair bay. I also managed to repeat the bug which broke my saves. How to explain it: all my units can be sold except for Fenrir [MPL] and Elemental [HMG] MKII (they both are broken in MekHQ 0.47.14 somehow). So I was not able to sell or GM remove Fenrir [MPL] and found a way around: I GM stripped them and sold for 0 c-bills (it worked). But after such procedure all future save files become broken and don't load. I don't know what files you need to deal with this bug so adding Fenrir screenshot and new broken save file and log. |
That helps! I'll look into that more. The dropship issue is a known issue with bay doors I believe. |
The parts tree for those suits has some odd recursion (noted by double stars):
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The next release will have a fix for this, but I'm still researching how your campaign came to have these recursive part trees. |
Environment
MekHQ 0.47.14
Windows 10
java build 1.8.0_271-b09
Description
Games saved in MekHQ 0.47.14 (I was reorganizing my regiment last) is not loading with MekHQ 0.47.14. No error messages. It just stops loading while loading campaign part. Nothing else happens. Those saves are also not possible to load ingame (after starting a new game for a example). Just nothing happens as well.
Files
I don't have in my regiment any units mentioned in Mekhq logfile.
mekhqlog.txt
Wargirls30640303.cpnx.gz
megameklog.txt
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