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Menu Module

Robert Russell edited this page Jun 19, 2019 · 1 revision

Summary

This page contains various information about the menu module used in OpenVIII.
This module needs a rewrite, so I don't want to get too deep into the inner workings.

Details

  • Class-Name: Menu\module_main_menu_debug.cs

  • Depends

    • menu subdirectory.
    • saves
    • kernel_bin.cs
    • memory.cs
  • States
    The state decides which menu is on screen.

    • MainLobby
      • Choose new game, load or debug.
    • DebugScreen
      • Choose test screens and playback sounds and music.
    • NewGameChoosed
      • Fadeout and start a new game.
      • Actual new game is WIP, currently it just plays the intro movie and displays the hospital field.
    • LoadGameChooseSlot
      • Choose memory card.
    • SaveGameChooseSlot WIP
      • Choose memory card.
    • LoadGameChooseGame
      • Choose game slot to load.
    • SaveGameChooseGame WIP
      • Choose game slot to save to.
    • LoadGameCheckingSlot
      • Progress bar of checking the memory slot
    • SaveGameCheckingSlot WIP
      • Progress bar of checking the memory slot
    • LoadGameLoading
      • Progress bar of loading a game
    • SaveGameSaving WIP
      • Progress bar of saving a game
    • InGameMenu
      • The main menu you see in game.
      • Select other menus and characters to perform actions on.
      • First instance of new class I hope to redo other screens using this class.
    • IGM_Junction
      • Display in game junction menu.
        • Change your character's junctioned magic, gfs, commands and abilities.
    • IGM_Items WIP
      • Display in game items menu.
        • Use items on character's or gjs.
        • Arrange your items order in the menus or for in battle.
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