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Menu Module
Robert Russell edited this page Jun 19, 2019
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1 revision
This page contains various information about the menu module used in OpenVIII.
This module needs a rewrite, so I don't want to get too deep into the inner workings.
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Class-Name:
Menu\module_main_menu_debug.cs
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Depends
- menu subdirectory.
- saves
- kernel_bin.cs
- memory.cs
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States
The state decides which menu is on screen.- MainLobby
- Choose new game, load or debug.
- DebugScreen
- Choose test screens and playback sounds and music.
- NewGameChoosed
- Fadeout and start a new game.
- Actual new game is WIP, currently it just plays the intro movie and displays the hospital field.
- LoadGameChooseSlot
- Choose memory card.
- SaveGameChooseSlot WIP
- Choose memory card.
- LoadGameChooseGame
- Choose game slot to load.
- SaveGameChooseGame WIP
- Choose game slot to save to.
- LoadGameCheckingSlot
- Progress bar of checking the memory slot
- SaveGameCheckingSlot WIP
- Progress bar of checking the memory slot
- LoadGameLoading
- Progress bar of loading a game
- SaveGameSaving WIP
- Progress bar of saving a game
- InGameMenu
- The main menu you see in game.
- Select other menus and characters to perform actions on.
- First instance of new class I hope to redo other screens using this class.
- IGM_Junction
- Display in game junction menu.
- Change your character's junctioned magic, gfs, commands and abilities.
- Display in game junction menu.
- IGM_Items WIP
- Display in game items menu.
- Use items on character's or gjs.
- Arrange your items order in the menus or for in battle.
- Display in game items menu.
- MainLobby
Vanilla reverse engineering wiki: https://wiki.ffrtt.ru/index.php?title=FF8