-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
tr1/output: fix clipping near objects #2004
Conversation
Download the built assets for this pull request: |
LGTM. This PR also fixes all the issues reported in #819 as well. 👍 There's a new issue with the Obelisk keys being partially buried in the drawbridges. Edit: The sprites are also partially buried in the DOS version - which doesn't suffer from the clipping issue. It's an OG bug. Sprite pickups 3D pickups |
09e5372
to
a488833
Compare
@aredfan I've fixed an issue with the shadows reported on Discord. Let's tackle the Obelisk pickup positions separately. |
a488833
to
339d433
Compare
339d433
to
19f3afa
Compare
@lahm86 fixed. @aredfan The drawbridge in Obelisk is the only trapdoor/drawbridge in the game that has this issue. |
Wow a good improvement! @rr- just curious why the door in your comparison clip will eventually disappear still? Shouldn't it keep showing? |
@Richard-L The disappearing objects issue is currently captured in #2005, thus not fixed yet. |
Checklist
Description
Resolves #2003.
Above: develop
Below: this PR
The disappearing doors issue is #2005.
output2.webm