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Wrong depth buffer clipping #2003

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rr- opened this issue Dec 11, 2024 · 2 comments · Fixed by #2004
Closed

Wrong depth buffer clipping #2003

rr- opened this issue Dec 11, 2024 · 2 comments · Fixed by #2004
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Duplicate This issue or pull request already exists OG bug A bug in original game TR1

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@rr-
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rr- commented Dec 11, 2024

20241211_194553_City_of_Vilcabamba

Certain objects, when viewed from the right angle, get weirdly clipped.
Present since very old versions. @aredfan it'd be nice if we could get a confirmation if TombATI does this too.

@rr- rr- added TRX bug A bug with TRX TR1 labels Dec 11, 2024
@rr- rr- self-assigned this Dec 11, 2024
@rr- rr- moved this to In review in TRX Dev tracker Dec 11, 2024
rr- added a commit that referenced this issue Dec 11, 2024
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aredfan commented Dec 11, 2024

@rr- The clipping issue is indeed present in TombATI as well. 👇

screenshot0000

@aredfan aredfan added OG bug A bug in original game and removed TRX bug A bug with TRX labels Dec 11, 2024
rr- added a commit that referenced this issue Dec 11, 2024
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rr- commented Dec 11, 2024

Actually this is a duplicate of #819 which captures this much better.

@rr- rr- closed this as completed Dec 11, 2024
@github-project-automation github-project-automation bot moved this from In review to Done in TRX Dev tracker Dec 11, 2024
@rr- rr- added the Duplicate This issue or pull request already exists label Dec 11, 2024
rr- added a commit that referenced this issue Dec 11, 2024
rr- added a commit that referenced this issue Dec 11, 2024
rr- added a commit that referenced this issue Dec 12, 2024
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Labels
Duplicate This issue or pull request already exists OG bug A bug in original game TR1
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