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{ | ||
"text.autoconfig.firehud.title": "Fire Hud Config", | ||
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"text.autoconfig.firehud.option.renderVanillaHud.@PrefixText": "Vanilla Fire Hud", | ||
"text.autoconfig.firehud.option.renderVanillaHud.@Tooltip": "Toggles rendering of the vanilla fire", | ||
"text.autoconfig.firehud.option.renderVanillaHud": "Render Vanilla Hud", | ||
"text.autoconfig.firehud.option.fireOpacity": "Fire Opacity", | ||
"text.autoconfig.firehud.option.firePos": "Fire Height", | ||
"text.autoconfig.firehud.option.sideFire.@Tooltip": "Renders the vanilla fire, just off to the sides instead of in the middle", | ||
"text.autoconfig.firehud.option.sideFire": "Side Fire", | ||
"text.autoconfig.firehud.option.renderThirdPersonFire": "Render Third Person Fire", | ||
"text.autoconfig.firehud.option.fireVolume": "Fire Volume", | ||
"text.autoconfig.firehud.option.applyFireVolRand.@Tooltip": "The fire block's volume has random additions added each time it plays. This toggles whether or not that randomness is applied", | ||
"text.autoconfig.firehud.option.applyFireVolRand": "Fire Volume Randomness", | ||
"text.autoconfig.firehud.option.firePitch": "Fire Pitch", | ||
"text.autoconfig.firehud.option.applyFirePitchRand.@Tooltip": "The fire block's pitch has random additions added each time it play. This toggles whether or not that randomness is applied", | ||
"text.autoconfig.firehud.option.applyFirePitchRand": "Fire Pitch Randomness", | ||
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"text.autoconfig.firehud.option.fireVignette.@PrefixText": "Vignette", | ||
"text.autoconfig.firehud.option.fireVignette.@Tooltip": "Adds a fiery effect in the corners of the screen when on fire", | ||
"text.autoconfig.firehud.option.fireVignette": "Fire Vignette", | ||
"text.autoconfig.firehud.option.vignetteOpacity": "Vignette Opacity", | ||
"text.autoconfig.firehud.option.vignetteScale": "Vignette Scale", | ||
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"text.autoconfig.firehud.option.renderFireHearts.@PrefixText": "Player Hearts", | ||
"text.autoconfig.firehud.option.renderFireHearts.@Tooltip": "Makes the player's hearts have a special texture when on fire, similar to poison or wither effects", | ||
"text.autoconfig.firehud.option.renderFireHearts": "Render Fire Hearts", | ||
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"text.autoconfig.firehud.option.fireScreenTint.@PrefixText": "Screen Tint", | ||
"text.autoconfig.firehud.option.fireScreenTint.@Tooltip": "Tints the screen in a top-to-bottom gradient when on fire", | ||
"text.autoconfig.firehud.option.fireScreenTint": "Fire Screen Tint", | ||
"text.autoconfig.firehud.option.fireStartColor.@Tooltip": "Alpha, red, green, blue. Hexadecimal format", | ||
"text.autoconfig.firehud.option.fireStartColor": "Tint Start Colour", | ||
"text.autoconfig.firehud.option.fireEndColor.@Tooltip": "Alpha, red, green, blue. Hexadecimal format", | ||
"text.autoconfig.firehud.option.fireEndColor": "Tint End Colour", | ||
"text.autoconfig.firehud.option.soulFireStartColor.@Tooltip": "Alpha, red, green, blue. Hexadecimal format", | ||
"text.autoconfig.firehud.option.soulFireStartColor": "Tint Start Colour", | ||
"text.autoconfig.firehud.option.soulFireEndColor.@Tooltip": "Alpha, red, green, blue. Hexadecimal format", | ||
"text.autoconfig.firehud.option.soulFireEndColor": "Tint End Colour", | ||
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"text.autoconfig.firehud.option.renderSoulFire.@PrefixText": "Soul Fire", | ||
"text.autoconfig.firehud.option.renderSoulFire.@Tooltip": "Toggles rendering soul fire on entities", | ||
"text.autoconfig.firehud.option.renderSoulFire": "Render Soul Fire", | ||
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"text.autoconfig.firehud.option.renderFireInLava.@PrefixText": "Lava", | ||
"text.autoconfig.firehud.option.renderFireInLava.@Tooltip": "Toggles rendering the fire hud when in lava", | ||
"text.autoconfig.firehud.option.renderFireInLava": "Render Fire In Lava", | ||
"text.autoconfig.firehud.option.renderThirdPersonFireInLava": "Third Person Fire In Lava", | ||
"text.autoconfig.firehud.option.renderLavaFog.@Tooltip": "Toggles rendering the fog effect when in lava, making it easier to see", | ||
"text.autoconfig.firehud.option.renderLavaFog": "Render Lava Fog", | ||
"text.autoconfig.firehud.option.lightFogDist.@Tooltip": "The view distance when in lava with Render Lava Fog set to LIGHT_FOG", | ||
"text.autoconfig.firehud.option.lightFogDist": "Light Fog Distance", | ||
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"text.autoconfig.firehud.option.renderWithFireResistance.@PrefixText": "Fire Resistance", | ||
"text.autoconfig.firehud.option.renderWithFireResistance.@Tooltip": "Toggles rendering the hud when under the Fire Resistance status effect", | ||
"text.autoconfig.firehud.option.renderWithFireResistance": "Render With Fire Resistance", | ||
"text.autoconfig.firehud.option.displayFireResTimer.@Tooltip": "Displays a timer above the hotbar which shows how many seconds remaining on any applied fire resistance effect", | ||
"text.autoconfig.firehud.option.displayFireResTimer": "Display Fire Resistance Timer", | ||
"text.autoconfig.firehud.option.fireResTimerAsTicks.@Tooltip": "Changes Display Fire Resistance Timer to display time in ticks instead of seconds (requires Display Fire Resistance Timer to be enabled)", | ||
"text.autoconfig.firehud.option.fireResTimerAsTicks": "Fire Resistance Timer As Ticks", | ||
"text.autoconfig.firehud.option.renderWithTimeLeft.@Tooltip": "Makes the Fire Resistance Timer only appear when this many seconds are left. 0 always displays it", | ||
"text.autoconfig.firehud.option.renderWithTimeLeft": "Show Timer With Time Left", | ||
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"text.autoconfig.firehud.option.configButtonInSettings.@PrefixText": "Game Options", | ||
"text.autoconfig.firehud.option.configButtonInSettings": "Options Menu Config Button", | ||
"text.autoconfig.firehud.option.configButtonX": "Config Button X", | ||
"text.autoconfig.firehud.option.configButtonY": "Config Button Y", | ||
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"text.firehud.hud.fireResTimer": "Fire Resistance: ", | ||
"tooltip.firehud.button.config": "FireHud Config" | ||
} |