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{ | ||
"text.autoconfig.firehud.title": "FireHud 配置", | ||
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"text.autoconfig.firehud.option.renderVanillaHud.@PrefixText": "原版火焰UI", | ||
"text.autoconfig.firehud.option.renderVanillaHud.@Tooltip": "开关原版火焰UI的渲染", | ||
"text.autoconfig.firehud.option.renderVanillaHud": "渲染原版火焰UI", | ||
"text.autoconfig.firehud.option.fireOpacity": "火焰不透明度", | ||
"text.autoconfig.firehud.option.firePos": "火焰高度", | ||
"text.autoconfig.firehud.option.sideFire.@Tooltip": "渲染屏幕两侧边缘的火焰,此火焰为原版火焰UI", | ||
"text.autoconfig.firehud.option.sideFire": "两侧边缘火焰", | ||
"text.autoconfig.firehud.option.renderThirdPersonFire": "渲染第三人称的火焰UI", | ||
"text.autoconfig.firehud.option.fireVolume": "火焰音量", | ||
"text.autoconfig.firehud.option.applyFireVolRand.@Tooltip": "火焰的音量在每次动画播放时会随机增减,此选项可以选择是否应用该设定", | ||
"text.autoconfig.firehud.option.applyFireVolRand": "火焰音量随机性", | ||
"text.autoconfig.firehud.option.firePitch": "音效速度", | ||
"text.autoconfig.firehud.option.applyFirePitchRand.@Tooltip": "火焰的音效速度会在每次动画播放时随机增减,此选项可以选择是否应用该设定", | ||
"text.autoconfig.firehud.option.applyFirePitchRand": "火焰音效速度随机性", | ||
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"text.autoconfig.firehud.option.fireVignette.@PrefixText": "更多火焰渲染位置", | ||
"text.autoconfig.firehud.option.fireVignette.@Tooltip": "当玩家着火时,为玩家屏幕边缘添加火焰UI", | ||
"text.autoconfig.firehud.option.fireVignette": "边缘火焰渲染", | ||
"text.autoconfig.firehud.option.vignetteOpacity": "火焰不透明度", | ||
"text.autoconfig.firehud.option.vignetteScale": "火焰大小", | ||
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"text.autoconfig.firehud.option.renderFireHearts.@PrefixText": "玩家生命值槽", | ||
"text.autoconfig.firehud.option.renderFireHearts.@Tooltip": "让玩家的生命值槽位拥有特殊的贴图, 类似中毒与凋零效果", | ||
"text.autoconfig.firehud.option.renderFireHearts": "渲染玩家生命值槽", | ||
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"text.autoconfig.firehud.option.fireScreenTint.@PrefixText": "屏幕渐变灼烧效果", | ||
"text.autoconfig.firehud.option.fireScreenTint.@Tooltip": "当玩家着火时为玩家屏幕添加一个渐变灼烧效果", | ||
"text.autoconfig.firehud.option.fireScreenTint": "屏幕灼烧效果", | ||
"text.autoconfig.firehud.option.fireStartColor.@Tooltip": "透明, 红, 绿, 蓝. Hex颜色格式", | ||
"text.autoconfig.firehud.option.fireStartColor": "渐变开始颜色", | ||
"text.autoconfig.firehud.option.fireEndColor.@Tooltip": "透明, 红, 绿, 蓝. Hex颜色格式", | ||
"text.autoconfig.firehud.option.fireEndColor": "渐变结束颜色", | ||
"text.autoconfig.firehud.option.soulFireStartColor.@Tooltip": "透明, 红, 绿, 蓝. Hex颜色格式", | ||
"text.autoconfig.firehud.option.soulFireStartColor": "渐变开始颜色", | ||
"text.autoconfig.firehud.option.soulFireEndColor.@Tooltip": "透明, 红, 绿, 蓝. Hex颜色格式", | ||
"text.autoconfig.firehud.option.soulFireEndColor": "渐变开始颜色", | ||
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"text.autoconfig.firehud.option.renderSoulFire.@PrefixText": "灵魂火焰", | ||
"text.autoconfig.firehud.option.renderSoulFire.@Tooltip": "开关生物身上灵魂火焰的渲染", | ||
"text.autoconfig.firehud.option.renderSoulFire": "渲染灵魂火焰", | ||
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"text.autoconfig.firehud.option.renderFireInLava.@PrefixText": "岩浆", | ||
"text.autoconfig.firehud.option.renderFireInLava.@Tooltip": "开关生物在岩浆中的火焰渲染", | ||
"text.autoconfig.firehud.option.renderFireInLava": "岩浆中火焰渲染", | ||
"text.autoconfig.firehud.option.renderThirdPersonFireInLava": "岩浆中第三人称火焰渲染", | ||
"text.autoconfig.firehud.option.renderLavaFog.@Tooltip": "开关岩浆中迷雾的渲染", | ||
"text.autoconfig.firehud.option.renderLavaFog": "渲染岩浆迷雾", | ||
"text.autoconfig.firehud.option.lightFogDist.@Tooltip": "当迷雾渲染模式为LIGHT_FOG时的视距", | ||
"text.autoconfig.firehud.option.lightFogDist": "LightFog模式视距", | ||
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"text.autoconfig.firehud.option.renderWithFireResistance.@PrefixText": "抗火药水效果", | ||
"text.autoconfig.firehud.option.renderWithFireResistance.@Tooltip": "开关在抗火药水效果下的火焰UI渲染", | ||
"text.autoconfig.firehud.option.renderWithFireResistance": "在抗火药水效果下渲染火焰UI", | ||
"text.autoconfig.firehud.option.displayFireResTimer.@Tooltip": "在玩家的Hotbar上渲染抗火效果的倒计时", | ||
"text.autoconfig.firehud.option.displayFireResTimer": "开关抗火药水效果倒计时", | ||
"text.autoconfig.firehud.option.fireResTimerAsTicks.@Tooltip": "切换倒计时显示内容 (需要开启抗火药水倒计时)", | ||
"text.autoconfig.firehud.option.fireResTimerAsTicks": "将倒计时修改为ticks计时", | ||
"text.autoconfig.firehud.option.renderWithTimeLeft.@Tooltip": "修改抗火药水倒计时为时间较少时进行显示,设置为0以常驻显示", | ||
"text.autoconfig.firehud.option.renderWithTimeLeft": "显示药水效果剩余时间", | ||
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"text.autoconfig.firehud.option.configButtonInSettings.@PrefixText": "游戏设置", | ||
"text.autoconfig.firehud.option.configButtonInSettings": "设置配置菜单热键", | ||
"text.autoconfig.firehud.option.configButtonX": "配置按钮坐标 X轴", | ||
"text.autoconfig.firehud.option.configButtonY": "配置按钮坐标 Y轴", | ||
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"text.firehud.hud.fireResTimer": "抗火: ", | ||
"tooltip.firehud.button.config": "FireHud Config" | ||
} |