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[az_pipelines_ci] add az pipelines for windows and linux - builds Air…
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…Lib; builds, packages, and zips up Blocks for UE
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madratman committed Jul 20, 2020
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variables:
container_linux: airsimci.azurecr.io/ue4p25p1/ubuntu18:debugeditor_fulldebugoff
ue4_root_linux: /home/ue4/ue-4.25.1-linux-debugeditor
container_win: airsimci.azurecr.io/ue4p25p1/win1809:pipe
ue4_root_win: C:\ue-4.25.1-win

stages:
- stage: AirSimCI
jobs:
- job: Ubuntu_1804
pool:
name: 'AirSim'
demands:
- Spec -equals Ubuntu_18.04
container:
image: $(container_linux)
endpoint: airsimci_acr_connection
variables:
ue4_root: $(ue4_root_linux)
workspace:
clean: all
steps:
# Setup / Prereq
- checkout: self
- script: |
./setup.sh
displayName: Install system dependencies
# Build AirLib
- script: |
./build.sh
displayName: Build AirLib
# Build UE Blocks project
- script: |
./update_from_git.sh
workingDirectory: Unreal/Environments/Blocks
displayName: Copy AirLib to Blocks (update_from_git.sh)
# Build Blocks
- script: |
$(UE4_ROOT)/Engine/Build/BatchFiles/Linux/Build.sh Blocks Linux Development \
-project=$(pwd)/Unreal/Environments/Blocks/Blocks.uproject
$(UE4_ROOT)/Engine/Build/BatchFiles/Linux/Build.sh BlocksEditor Linux Development \
-project=$(pwd)/Unreal/Environments/Blocks/Blocks.uproject
displayName: Build Blocks - Development
# Package Blocks
- script: |
$(UE4_ROOT)/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
-project="$(pwd)/Unreal/Environments/Blocks/Blocks.uproject" \
-nop4 -nocompile -build -cook -compressed -pak -allmaps -stage \
-archive -archivedirectory="$(pwd)/Unreal/Environments/Blocks/Packaged/Development" \
-clientconfig=Development -clean -utf8output
displayName: Package Blocks - Development
# Publish Artifact for Blocks Linux
- task: PublishPipelineArtifact@1
inputs:
targetPath: 'Unreal/Environments/Blocks/Packaged'
artifactName: 'Blocks_Linux'
displayName: Artifact for Blocks Linux
condition: succeededOrFailed()

- task: ArchiveFiles@2
displayName: Blocks Linux Zip
inputs:
rootFolderOrFile: 'Unreal/Environments/Blocks/Packaged'
includeRootFolder: false
archiveType: 'zip'
archiveFile: 'Unreal/Environments/Blocks/Packaged/Blocks_Linux.zip'
replaceExistingArchive: true

- job: Windows_VS2019
pool:
name: 'AirSim'
demands:
- Spec -equals WinServer2019_VS2019_Datacenter
container:
image: $(container_win)
endpoint: airsimci_acr_connection
variables:
ue4_root: $(ue4_root_win)
workspace:
clean: all

steps:
- checkout: self

# Build AirLib
- script: |
call "C:\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
call .\build.cmd
displayName: Build AirLib
- script: |
call "C:\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
call .\update_from_git.bat
workingDirectory: Unreal/Environments/Blocks
displayName: Copy AirLib to Blocks (update_from_git.bat)
# Build Blocks
- script: |
call "%UE4_ROOT%\Engine\Build\BatchFiles\Build.bat" Blocks Win64 Development -project="%CD%\Unreal\Environments\Blocks\Blocks.uproject"
call "%UE4_ROOT%\Engine\Build\BatchFiles\Build.bat" BlocksEditor Win64 Development -project="%CD%\Unreal\Environments\Blocks\Blocks.uproject"
displayName: Build Blocks - Development
# Package Blocks
- script: |
call "%UE4_ROOT%\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -project="%CD%\Unreal\Environments\Blocks\Blocks.uproject" -nop4 -nocompile -build -cook -compressed -pak -allmaps -stage -archive -archivedirectory="%CD%\Unreal\Environments\Blocks\Packaged\Development" -clientconfig=Development -clean -utf8output
displayName: Package Blocks - Development
# Publish Artifact for Blocks Windows
- task: PublishPipelineArtifact@1
inputs:
targetPath: 'Unreal/Environments/Blocks/Packaged'
artifactName: 'Blocks_Windows'
displayName: Artifact for Blocks Windows
condition: succeededOrFailed()

- task: ArchiveFiles@2
displayName: Blocks Windows Zip
inputs:
rootFolderOrFile: 'Unreal/Environments/Blocks/Packaged'
includeRootFolder: false
archiveType: 'zip'
archiveFile: 'Unreal/Environments/Blocks/Packaged/Blocks_Windows.zip'
replaceExistingArchive: true

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