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Small S8 tweaks and adjustments #537
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Wyqer
commented
Nov 27, 2018
]; | ||
|
||
// Only execute on server, with valid parameter and not in mission init | ||
if (!(time > 0) || !isServer || (_preset isEqualTo "")) exitWith {}; |
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I know the handler is only added in a isServer
category, I just thought it should be also a failsafe for manual local/global execution via debug console by server admins.
veteran29
approved these changes
Nov 27, 2018
Dubjunk
approved these changes
Nov 27, 2018
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Description:
Just some small tweaks and adjustments for the S7 and S8 content until now.
The vehicle spawn issue (they sometimes fly, explode and do other fancy stuff in areas with many buildings) from #520 is still open and will be adressed in S9 or at least when the garrison module gets the next iteration.
Content:
onPlayerRespawn
to the modules postinitsonPlayerRespawn
to the respawn moduleonPlayerRespawn
Successfully tested on:
Compatibility checked with: